The scene that i've been working on over the last couple weeks is based on this Mass Effect 2 concept painting by Brian Sum (http://www.briansum.com/ I posted a couple WIP's earlier in the What are you working on thread. This is how far the scene has come since: For me it was the first time that i worked on a complete env…
What are your system units set to ? Don't forget that Max as seperated settings for the units it displays vs. units it internally uses ( = system units ). All the jumping and jagged lines sound like you have got a system unit scale issue . Or do you have created some far far off object by accident ? or some far far off…
Stop doing weapons , there are mil or more people on planet Earth , former school students who wants to make games and start with either weapons or robots. Even if you find that job it would be like Ch. Chaplin in Modern times . Nobody looks at portfolios nowadays , with generative AI it could be anything and they are…
Zbrush is slightly weird in that it works in generic units, rather than in defined metric or imperial. What this means in practice is that something that's 2 units tall in Zbrush will import into Maya at 2cm tall, and Blender at 2 metres tall as an example. Maya's default unit is cm, blender's is I think metres (don't…
Yup, wrap mode has a performance penalty, especially when set to 2. Basically don't use the method in the video where it says to use wrap mode set to 2. I actually made a short tutorial myself a few weeks ago to help someone out and what I call "wrap mode bounds" in the video is actually zbrush unified space. Basically the…
Have you tried scaling the object up really big and then reset xform and tried manipulating it? Do you have angle snap turned on? If you right click the angle snap button and go to options do your settings match these: In a blank file go Customize > Units Setup > Set it to Generic Units, Click System Unit Setup and make…
Object 2 - Old tape measure Model - 54 mins Low poly tris: 1,022 Low poly: UVing - 10 mins Annoying sized to pack well. Texturing in Substance Painter Texturing 2 hours 10 mins. This is a 1024 texture This is Unity packed Of course, it's worth a shot in a 512 texture too. It is not extremely bad in 512, but I wouldn't…
Hey, why not ! Visual confirmation is always good. And here's the kicker : shall this flashing happen when the save action is initially triggered, or, shall it happen only once the file is confirmed to be written to disk. Fun stuff :)
Hello! I am looking for an entry level remote job as a prop artist or environment artist. I have been in an industry for 2 years. I know very well lowpoly baking pipeline. My tools are Blender/Maya/Substance Designer/Painter , Marmoset, Unity. I know a bit Zbrush, UE4. My portfolio https://dianaagl95.artstation.com/…
Nocturne has been now around for
decades, centuries... even millenniums and he has been trying to use the World
Runes in his benefit to destroy Runeterra, and it all started because the
nightmare of a little boy named Ryze. Ryze was just a kid when he
started to have horrid nightmares, but he couldn’t take rid of them, so…