Humm... It's only 5 euros so not really a bad bargain... Looking at the video tutorials it looks really fast and practical too. I might even try it out.
Why didn't the terminator bikes look like this? Though I'm not totally sold on the practicality of sitting on that thing with all those fucked up thick, twisty cables in the way ;]
Quake 4 was alright. Mind you, I had to switch my brain off, and I was drunk for practically the entire thing, so it's not exactly as if I'm showering it in praise.
i'm not exactly sure what that little arched thing was, lol. So I removed it, unable to justify what it was doing there in terms of practicality. Here's an update on the house sofar!
Thank you for the replies. Liking the tuts you posted shotgun, i'll definitely be taking these things into account and likely restarting my texture after getting some practice in.
Aaaaalright - I wasn't sure if now was a good time to suggest layout edits ; but if it is, then I'd say that the vertical spacing/padding between threads would need to be reverted to what it was before. (I personally don't buy the argument that the availability of higher res screens means that web layouts need to be scaled…
Well. . . it's kind or rough, and seems like you are pretty new to 3D animation. . . But everyone starts somewhere. With enough study and practice, you could make something great though.
It does take time to adapt to this way of creating objects after getting used to years of always modeling with heavy consideration over topology. But ill keep practicing to get a hang of it.