Just for fun a progress set of the room I'm going to focus on right now as per given advice. And the attempt at reaching a better light set up. I like to think I have at least managed to insert more of what the glow map looks like into the light set up as wel. I've also seen allot more of the specular pop up not sure if…
You do suck, Go away. :D Just playin. Looking good! My biggest problem with it really is that I don't know what it is. I mean. I can't tell you what is happening. Water damage? Paint peel? corrosion? What is there looks solid, and believable. If i was passing this in an environment I'd likely give it no second thought, But…
Most modeling programs (Max and Maya included) have the same tools, just different names for them. I don't know the Maya names, but there's gotta be something similar... So I figured I'd mention it so you could look for those tools, that's all. Removing those edges (with optimize) would probably damage the uv but it would…
I would model the walls out of separate pieces of iron sheets. This give you a much more interesting and natural profile even though it will add quite alot of polys. The bent pieces in the corners are a step in the right direction. More dirt! More rot! More scrathes! Everything is too clean! Slap on some decals with an…
I like that mouseover thing you got going with those thumbnails, but I dislike it being used on the menus. Even though those menu icons make sense, I think it would still be better to put the text under it as well. I dont like the background much, doesnt really fit in with the whole scrapbook feel. The background should be…
Many mod leaders talk about large fanbases (i.e. they want the game with the largest userbase) so they get picked up by Valve/Epic/whatever. Yes, most often it's a CS clone and often they won't put their design document on the net because they fear someone will steal their "great ideas". Often the best mods are the…
It looks great. Crits: - Maybe a bit too much wear. I don't know this particular weapons history but its seen a lot of use and damage. If this is for a WW2 style game, remember that weapons you find online are older then they would appear in the game. 50 years from the time of production to us, 2mo in the game. - The spec…
The problem with completely voluntary enforcement is that some stores will just ignore it in order to get the business of kids without parents present. One such store is enough, it takes only one store to sell GTA to your kid. If a kid asks for 50 bucks every month and you don't bother asking why he/she wants it for then…
Yep. To me there's 2 aspects to this 'narrative' thing I keep going on about. There's the detailing you do to ground and give weight to the asset, things like those smudges and scratches, oiliness etc. that imply this is a real object that has been touched and handled by real people. It doesn't have to be damage/wear per…
Hiii, I've been making a board game over the last few months, play testing it with friends once every two weeks, and just wanted to share the current version's rules. Hopefully they make enough sense to where you could try playing it if you were so inclined. I've been using peanut butter wiki ( www.pbwiki.com ) to develop…