I played a build at E3 for a bit and talked to one of the developers. What they've shown so far is really really early and it seems like they're still feeling out a lot of the direction. I was impressed with the amount of weapon customizations and the fact that certain creatures could only be killed by certain weapons, so…
But isn't that the same for guys? I mean, I do the same thing when they show those roided up military dudes in games like Gears, Halo and the likes. I just roll my eyes and realize it's not even possible as a human. Well, actually I don't roll my eyes, because I never even get the sensation that I somehow need to be like…
[ QUOTE ] You are watching Riven Phoenix Demonstrating to you a very Powerful Mind Trick to help you understand Creativity. Historically what he is doing is called Artistic Thinking. The ideas are not his beliefs, it is a very Powerful Psychological Trick used by Professional Artists in leading companies. [/ QUOTE ] Do…
Nup to all- unfortunately it says it has to be 'Rays' version- which means the skin, eyes, everything is based off the stop motion model. Which is actually just liquid latex- balloon rubber (so no hard spec). I am itching to pump her up to realistic cg, but the challenge is to make rays model! -Hence the wooden stand to…
This is a low poly head I re-did for my Anatomically correct head project, it's just under 1000 polys. Here's the UV layout. Looking back at it now I wish I had taken some polys out from the face and put a few more into the ear. My next project was a group project where we were given certain tasks to create a scene in…
according to Wikipedia, there is hope... [ QUOTE ] Images have surfaced showing that both creatures have gone through design changes since the original Paul Anderson directed Alien vs. Predator[11]. These include a return to the ridged-headed aliens last seen in Aliens [1] and a slimmer, more athletic Predator as seen in…
The info on the Epic site is pretty accurate. The default player models are usually around the low end of the 2k range, sometimes as low as 1500-1800 triangles. I don't think there's any hard-coded limit to how detailed meshes can get, but it's kinda pointless making a 10,000 poly model when a 5,000 poly model would do the…
seems to me that those who complain so much about zbrush's interface didn't try hard enough. a dig through some of those tuts in the partical guide should have get you started. it may be weird at first but it's nothing that you can't learn to work with in a few hours. heck, far less weird than lightwave GUI, imo ok, so we…
the surface pro 3 is top notch hardware, no question about that, it is light it feels good in your hands. the fans can be a bit loud at times, weirdly mostly when using a browser. with zbrush it is all fine. Sculpting with zbrush is good, not worse than the wacom devices. But to me it fails at the interaction with touch…
Where I work we split up the Tech Art role in two areas of responsibility, Runtime and Tools. Our Runtime TAs are heavily embedded in our engine, focusing on optimization, complex shaders (understanding of HLSL is definitely advantageous) and general problem solving. Our Tools TAs are more focused on ways to make content…