Looking forward to trying it out later e-freak I've been trying to wrap my head around how unity networking works. Have any tutorials or other links you recommend reading to get it up and running? My basic understanding is this. Each player needs to have a networkview component attached to it, so that unity knows that,…
Time for an update Tried something different with the mouth. Instead of just one shape and having the impression of teeth I decided to make a small tooth model and use that to give his mouth some detail. Looks a bit more menacing I think. Not sure I like the fur texture. Its okay at a distance but not so much up close. I…
Its not exactly oh this is a 60 hour game its bad. Not at all, its just most gamers are not going to put in that amount of time to one game. Not even put in 30 hours. So it becomes disappointing when you dont get to see how things wrap up if you get invested in the story. With a ton of amazing games out its either playing…
Hi everyone. More noob questions here. Does the Glow Filter function have an "Inner Glow" option? Just like Photoshop's layer blend. And is there a way to get the glow filter to follow the mask and not be covered up by it? Just like in photoshop? And is there a way to project an image or alpha, right though the mesh?…
[ QUOTE ] So, what do we do about it? Hunt them down and kill them or put them behind bars? Or do we try to understand them and their reasoning and negotiate with them... [/ QUOTE ] [humor] We load up busses full of crash test dummies dressed up in thier sunday best, or perhaps nuns. Park these busses in the middle of some…
A+ for visuals. C- for content, info, research. B overall. He gets extra points for calling it this generation instead of nex-gen. But loses points for not mentioning things like the raise of arcades and that the 2600 brought those games home, it also never got beyond the novelty phase with a lot of people. Oversaturation…
Hey guys thanks for the awesome feedback, I worked on the scene some more and now I'm getting close to wrap things up for my portfolio. Eraserhead, i took some advice and now the scene's lit better and more assets were modeled and textured in the scene! I am still trying to get a lot more decals in to cover up bad seams…
I think the odds on an Iran invasion are 50-50. It's pretty easy to do at this point, and there's no one who really gives enough of a fuck to stop America from doing it. North Korea, that's something else. I give that <5% chance of happening. First, the US needs to wrap the mid-East up completely and redeploy a few hundred…
I also question if the money involved in chasing more realism via scans or otherwise is really worth it. How much is it just professionals doing their thing and always upping the ante versus what the market actually demands? I guess I'm drifting out of the market as a consumer but honestly I am still perfectly happy with…
Thanks! Of course! I drew it entirely in substance painter. It was far easier to draw it on in a similar way that a tattoo artist would freehand a design. This meant I could form it around the curves and musculature of the body and not worry about seams, which wouldn't be the case if I was to do it in photoshop or…