Did some sketching today in the MFA in Boston. Little thing, about 3 inches across. Not happy with the proportions, not looking all that neo-classical. More practice needed!
Art isn't mechanical, factory work, it's not like anybody can do it, without any education and practice. http://www.youtube.com/watch?feature=player_embedded&v=gnzr-089PFE
Like I said the brief talk about lighting and perceptive in this http://www.itchstudios.com/psg/art_tut.htm is a lot more useful and practical than a technical read on advanced perspective.
That sure is some practical armor ;) On a more serious note, I think the face look really great and fairly real, and the the rest of her feels a bit "plasticcy", comparatively.
Just stunning, I will be staring at that texture sheet for ages hoping to find something other than talent and practice involved in it's construction that muppets like me can achieve.
Thanks JVoye :) Not exactly hand painted, but I've been practicing my sculpting and trying to get a bit more familiar with PBR stuff, here's my first attempt at it:
This is making the workflow more tedious since adjusting tiling on the fly is a very practical feature when testing various materials so is there any hope you will put it back in?
Thanks! Yeah, I just made a simple design for me to practice fur and better texture+baking. Kind-of rushed it as well, didn't spend much time on the concept.
Quick question Shem, did you create the terrain inside UDK? I'm about to start working on a scene and I've never really done terrain in a practical way.