Hmm I get what your saying about the fatty, but the people I will be sending it to will be exposed to imagery like that in the industry. Obviously It may not be appropriate having it there when applying to a dev that deals with kids games for example. Definately one to think about! Ye think I will take the parts mentioned…
Saw it...just got back. Real COOL! This is a much more digestable approach for me. I don't enjoy the campy, corny other versions....nearly as much. I also agree that the fight scenes needed some more defined scenes....not all a bunch of blurry close in action, ya know? Goo see it soon, eh?
kudos on geting a whole scene with a character rigged and posed. but of the top of my head heres some issues. the normal maps for most everything look like photoshop normals. they are not doing anything for defining form, but mostly just adding noisy wrinkles. the pants texture is way over done. looks like blue tree bark.
[ QUOTE ] Also, working for very small indie studios can be beneficial. Most likely a better experience than working for a mod. [/ QUOTE ] i.e. don't work for any one offering you a percentage of sales because you'll never see it. Modding is the best route for everyone. It definately worked for me getting a job as a level…
> I'm definately going this year, and I'm bringing a computer that I built to the BYOC. I won't be playing in the tournaments this time, because I don't play Quake4 or Enemy Territory. However, I will enter my computer in the case mod contest, just to see how it measures up to the other entries. Wish me luck .
http://perso.wanadoo.fr/werwack/maxscript.htm this script might help, but also needs keys already set. I think you can define a "skinpose" with the bones, which would be that static frame I can also recommend the "anipose" script, its really good too. http://www.chuggnut.com/scripts/anipose/ver3/Anipose%20install.mzp
Hey guys, thanks for the feedback! Tried to define the wrist more. I may go back in later to change some shapes and direct the eyes more towards the top. Crazyfingers: Thanks for the paintover! KP: hehe, I thought the blood squirt was already bordering on ridiculous, but I may play around with more blood squirtiness.
Well you should avoid using 'half' and use 'float' instead. Sorry if you've taken that bad habit from my code hehe, but this should really be used as last optimization. It will cause more precision issue than gain in performance. And i just noticed that maya doesn't load default parameters of UI defined as half :)
@kaiser im definately going to give it a go a furthering that concept. You are right about the similarities between the one on the right and the original so ill steer clear of it. I want it to be a waterfall but with a lack of animation im not sure how obvious I can make this so it may need rethinking but im sure its…
Once you've [globally] defined (and evaluated) a function, it is accessible from anywhere. If you have any helper functions you want accessible at any time, you can stick that maxscript file in your startup scripts directory, and it will be evaluated at startup (and hence you can call that function from any of your…