Custom lightmap UV channels are in both UT3 and UDK. If your normals are getting messed up on export then all the more reason to separate the meshes. Unreal can't smooth over split edges. If it's not the normals then it's the lightmap. Why would you want to learn how to model things inefficiently? I still recommend…
Holy S**T... I've loved your work for a long time man, but that new stuff you posted is just awesome! What res are most of those textures at for the unannounced project, and was it all from the same project? EDIT: Opps, I have another question actually. For that modular futuristic city (the blue and orange one) you said…
Yah, that video is the kind of thing I meant by parallax occlusion, though a bit more advanced than what I was thinking of(I might have to try this out too). If you make game-style foliage it might not be too hard on the software. It sort of depends on how you model and texture the foliage, how you balance between polygon…
Thanks @teodar23 -------------------------- I was working on a gray box level for a couple of underground corridors which give access to various machines control rooms. I started working on the base meshes for one of them and also trying to figure out scale and color schemes. I was hoping to have this textured with trim…
Don't know the knot, make a lot. Working on the crown, I made a bunch of modular pieces for an insert mesh brush and just go crazy with it. I keep the jewels and any pieces that need separate material properties as different subtool, that way I can bake them into an ID map for ease of texturing later. All the gold parts I…
You actually don't have to buy a specialized desk to work standing up. You can use shelving systems combines with drawer slides to create a modular system that you can adjust to a comfortable working height. I'm planning on doing this for my own workspace soon since I spend way too many hours sitting on my ass, which I'm…
Finally done! By far and away the largest and most time-consuming project that I've ever attempted. At some point in the future, I'll do either this kit over again or some other modular kit. For that project, there will definitely be some stuff that I do differently. Larger texture atlases with more pieces for a fewer…
@Danr thanks, I know they go on the inside, but I was looking to add some interest to the building and create an additional light source @Addieo I'm not a huge fan of crazyBump, its just what we were shown at school and I just didnt actively look for a different program, I'll for sure be checking this out. And I mean the…
Yeah I loved 2008 and 2009. After that I had to work in maya. Now I try to go back to 2012 max and I'm pulling my hair out. I didn't know about selection floater. Will have to check it out! Thanks! It just gets messy with 50 different modular objects in the scene and having to open the (H) menu (which hangs for a few…
I find the background a bit distracting. I'm a minimalistic person so I'd stick with one style in the folio and stay with it. Have you considered tossing wix and just using artstation? Ive never heard good things from wix in general. Especially since it promotes itself on your website. Very hard to read some of the text on…