Hey. To be honest, this didn't really helped as much as I thought it would. The panels themselves looks somewhat better though. Maybe you should add some trim pieces along the edges of floors/ceiling etc. More stairs, more levels to it, because it still looks very... lowpoly, last-last gen. I have two things to say about…
Well that's exactly what i was saying, i have no qualms with agreeing that some of these games would not have existed. But at what cost? it's eroding good game design. Look at airmech, a while back it used to be fun when it had a limited unit set, now its a clown car full of skins and units just there for people to buy.…
Stukka Cheers! Good point, sorted that out this week :) harricool Thanks, I think I'm going to avoid showing too much of the forms under the shirt, don't want him to look like he's wearing skin tight clothing :P Sorted out the trousers though, had sculpted them symmetrically so that I'd spend less time on each leg. Poloboo…
Thx a lot for your kind words Tetranome (cool name by the way) The 3D modelling is a absolutly great hobby I have so much fun with it. I don´t think that I ever will get that good in modelling like the others here, I have never learned it and I´m a bit to old to start buisness with it, but hey its fun and thats what is all…
1-2) Seems like a fairly straight forward job then, a few bones and off you go. 3) It depends on the game and what you can pull off. I'm not that familiar with Unity on the programing side to say one way or the other, they both seem possible. A model swap would probably be the easiest but it would not be too hard to carve…
I never insinuated that these things never happened, just that it was not common. I chose the hood in Assassins Creed because of the context of this thread, it's one of the best examples of a thing that is hugely impractical in a fight but adds a *LOT* to the games mood. The question of this thread was does practicality…
First, it's totally fine to send your Artstation to employers. No one will be offended, and some actively prefer it. Just be sure to set up a folder with just your best stuff and send a link to that. Your various stand alone game assets all look like they'd be perfectly respectable as one part of a larger scene, but none…
Not had time to tune the roughness so was holding off on the full shots. Here it is in marmo with a very basic roughness. Good suggestion about the damaged 'chunks' coming off the sides, just worried it will make the texture too busy but will try just a few here and there. Was going to make the eroded 'sides' a more…
You're very welcome, CactusFantastico. Thanks, leleuxart! You're welcome. That particular piece of information could be found in something as old as Eat3d's Damaged Pillar tutorial. "Oldie but goldie" :) Mikael, yeah I used to be bummed about it as well, but... [ame=" https://www.youtube.com/watch?v=j7leQB_Oe_k"]The…
Well...If you could post quality pictures it would be a better help. From what I can see it looks ok in terms of modeling (I am not able to see much so I can not really tell). In terms of design there are a lot of things to be said. The first thing is that lion head: If you put a shield with that heavy looking thing then…