" This tormented beast stares at the photo everyday, reminded of when he first met his love. It is part of his torment that he never forgets what he had done, though he had no control he can never forgive himself for killing his only love. The beast, once a loving husband, was cursed by a women who had loved him but did…
@Greg Westphal Thank you! It means a lot you are noticing it :) Now is time for a piece I started in 2013 but never finished. At that point, I felt like I didn't have the skills to take this to the level I wanted to achieve. Now that I feel more confident with my rendering and with a lot of feedback from friends an…
Hey man, i like the units a lot. However, they show strong, interesting shapes WAY more than your 2d work or your houses. I think you focus too much on surface detail and material and let that noisy detailed stuff bog down your image a lot. Real life is way simpler than one makes one's self think-- the areas that are not…
I don't know if you can consider the plot to be dumbed down, it looks like it's more of a case of where a B/C-Class movie got a LOTR budget scale and VFX green-lit more then anything. I mean it follows old school cliches to the letter honestly, "Man is the most savage of creatures", "We are the real monsters", "Vox Populi…
Glad you decided to add the satellite installation in the distance..if you could get that modeled and texture out like you have in your paintover...yes..this would be very cool indeed. But agree with others that perhaps you could do more with lighting and the glass..I for one actually liked your alien blob paintover…
My random Star Wars thoughts Thought it was ok, it was better than the last two... I rank it on par with Matrix Reloaded. When I get it on DVD I'll probably skip right to the exciting scenes. The majority of the Jedi death scenes were lacking and you didn't really feel anything even though you've been seeing these…
QA. Just sign up at one temp agency that services devs. I think it depends on what type of game animation he wants to pursue. Since more and more devs are using mocap or procedural animation (aka ragdoll), your friend may want to think if he would have a problem cleaning mocap or not. Otherwise, I recommend stacking his…
I would suggest you get more details in the models, work on your textures and UVW unwrapping, poly-flow, etc before you start worrying about your triangle counts. Current "Next-gen" platform consoles can easily support 5-10k triangle animated characters - But the budget is dependant on what the character is used for, where…
cycloverid - thanks for the input ! so I'd consider another light source. Where is this? Deep within a cave perhaps? - I was thinking of making more bio-luminescent plants to help brighten the scenes up a bit , but wasn't sure if it would make the level look too Alice in wonderland'ish. the initial plan was to make an…
Thanks for all the replies. I will try and break up the brick building more by adding trims. I will also be bumping up the spec as RexM suggested. I had thought about going zombie apocalypse but decided I want it closer to just a small section of a city before any disaster. I might go back after and create a post…