yes that is dx shader. object color mode will be faster, but as I need to check latest results, I must use the shader and I don't think I change materials cuz I export models with these dx materials directly to the game engine. even with simple standard material, I do not get more than 7-8 fps rather than this. I'm trying…
Yes of course you can reimport your mesh, you can make almost any changes you want as long as you keep the names of the meshgropus. what has most likely happened to you is that either there are multiple meshgroups or the names of the meshgroups used in the original file has changed. It might also be due to normal problems,…
Yeah, Alex summed up what we've done several times. The level designer will rough some stuff out in bsp with general routes, cover, etc. Then we give it a second pass using the bsp chunks as reference (export them as proxies). We use the scale and position of the proxies but completely build something new in their place.…
Hello. After freelance jobs and vacation I came back to this project. This is progress: Only AO and Normal in beta version, and non all elements are baked. Interior of mouth needs some work too. Anyway I see some bugs in marmoset. This is on seams: but also these bugs are on places without seams (like an eye): These bugs…
oh damn.. missed where you said that in your first post >.< I am giving it a shot from one export.. im not so amazing at organizing my UVs so im not sure how its gonna turn out.. i may have to go back and redo it all.. If you have a lot of duplicate items in your scene would you reccommend only exporting one instance and…
Nice to get feedback directly from the developers themselves, thanks Michaelson for your time. Does RTT store the tangent/bitangent data when it creates a normal map? I can't find any options to turn it on, at least in Max 7. It seems to me both the scanline dlm and viewport fx shaders would need to access that data for it…
[ QUOTE ] I wonder if theres any free 3d(skeleton)animating program that will export the animation files to 3d objects because last time I fiddled around with anim8or, they didn't ahve that feature. does blender do it? [/ QUOTE ] try to use CHARACTER FX _ animation tool, it cost only 15$ !!! Easy to use.…
On the polycount.com site you can find a lot of quake 3 resources... http://www.planetquake.com/polycount/resources/quake3/index.shtml I am not sure if you can do everything in Milkshape. I know that in 3ds max you can either use an existing animated skeleton or do the animations from scratch. Once you have a animated…
I just use a shelf set up with my buttons all on it, a reload textures script, a PSD path exporter script, a bone counter script and thats it. I don't like to customize too much because I am switching computers often. I don't reccomend using MJ Poly Tools. Seems it creates a lot of nodes that don't get connected to…
oddly enough I get flash and some text telling me to download flash 8. Why not just export from flash? It can build all the HTML you need. BTW the animations are screwed up, I just get a still frame and the loading bar flickering wildly. (oh and why flash 8? seems a bit like overkill. Then again I guess most people don't…