I am looking for a 3D character modeler skilled with cel-shading / NPR shading DIRECTLY SIMILAR to the look of the 3D cel-shaded character models of the games Guilty Gear Xrd, and/or Dragonball FighterZ. The goal of the 3D modeler will be to create a 3D cel-shaded model of a character design that is already illustrated,…
Not yet, I'm doing some artwork in my free time (which suddenly became limited) and bouncing ideas off some friends from school, turns out I have a fraternity brother who is working on an internship with Epic Games in North Carolina and he's going to help me collect my thoughts and. Hope to have a couple digital pieces…
Do you mean freelance artist can bill more if they are making it ipad3 compatible? I guess they could, I work for a salary so I'm just expected to make ios games at close to the same speed as I always did regardless of the complexity of the task. Also interesting to note, have you even seen many retina 3D ipad 3 games? any…
yeah sure, I was just giving an example of that tech as a starting point. Ive noticed that even a simple sphere normal map in a particle emitter doesn't work for me in unity3d. when I use it with a particle system the specular seems to get set when the particle spawns but stays there even when the particle rotates and also…
OK. You should not expect mental ray to render normal maps the same as Unity. It only matters how the normal map looks in the target game engine. How does it look in Unity? Zbrush baking is not synched to Unity. To get normal maps to shade correctly in Unity, bake the map in Xnormal with this plugin.…
Eric Chadwick Thank you for your advice! I used this shader. https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project I tried blackface culling. However, the cloak penetrates. You need to make another shader. carvuliero Thank you for your advice! Skin weighted cloak on one side. I used [copy skin weights] to send skin…
Hey plyrs, thanks for the feedback!. I don't think I will use those doors for this wall, but I liked the idea so I will be using it somewhere else, that's for sure!. In the end I went with the freezer-like shape. I will give the metal some brushed metal-like reflection once I load the models in Unity3D, so right now the…
I think I already did a while ago. This repo should have a few working examples. Roughness blending is done in a pretty dirty way (since standard deferred renderer in Unity is packing roughness into alpha of one of the GBuffer RTs, blending it traditionally is not possible - this can be avoided with custom deferred RT…
Experienced 3D Artist is available for work SKILLS* 15+ exp in the game industry + Art Director * 6 years exp with Unity3D * Skilled in characters * Skilled in low-poly models and hand-painted textures * Skilled in Zbrush and Substance Painter * Works fast and proficient in following pipelines * I'm a co-operative and…
Our fantastic little team needs someone to animate our models. I'm Dayvi, I'm making a game called 'Hamster, Eagle Hunter' and I need the help of a 3D Animator. You can see some of our art here: hamstereaglehunter.com/gallery Your task will be to take our models, some of which are rigged and some not, and give them walk,…