Back to blueprints... I'm learning AI and in the meanwhile, i thought it would be cool to have a lot of gore and blood when the enemy dies so i made a couple of actors to help this. The enemy has some sockets on the skeleton, where it can spawn the bleeding actor. Then the bleeding actor spawns the blood drops which are…
I think the dirt ont he sign is too intense, and too splotchy. If it's just been sitting around for a while, without rain or anything, it would have a pretty even coat of dirt: http://www.uniquetextures.com/textures/medium/01559.jpg If it's been beaten up, it'll have dirt, rust and scratches:…
Hey, that is quite an awesome challenge! Thanks for that! Would be great if I could finish this in time :) Ok, since I ...* am a fan of Yordles. * wanted to choose a female character. * wanted to help an underestimated champ to get a comeback. ... there was only one choice! Poppy! I think it will be a mixture of the…
This is a misconception: that there are casual games, and hardcore games. In reality there is depth and there is ease of use and they are NOT mutually exclusive. The great money making game companies have bridged this gap. My question is, why can't your friend pick up your game? Is the camera hard to navigate because it's…
The maxscript listener code is fine, as long as you take the core of it and wrap it up nicely. Everything in the listener is written specifically for the objects that it is dealing with at the point, so I normally add a layer of abstraction. A simple script that I use a lot is rotating a character. I build my characters…
I ended up changing the logic of the tool and instead of importing FBXs into houdini I now instantiate the unreal engine actors on points where my windows, doors and balconies are supposed to be. It was a bit painful and i still do not understand why the previous method broke but now things are working