Right had so much fun with this one, I found about this three days ago and just worked as fast as I could on this. Challenge was the free photogrammetry asset that I used, had to break it down in several chunks for Lumen to work properly. I did not use Nanite simply because of other free assets I planned to use. Story wise…
Some people do fantastic things with Substance designer fully procedural. But imo it's rather kind of a sport or showcase of abilities . Most of a time you instantly see what's photogrammetry and what's procedural because nobody in games have unlimited time and Substance Designer does have some things that often reveal…
Is it already ? last time I tried I couldn't find a way of doing so. Neighter an ability to use non-square materials and our environment ones are hardly ever square. Nor any way to use photogrammetry scanned material by gradually scaling it in non integer values to match procedural details ? Maybe I gave it not enough look…
Since the Xbox 360 artists have been putting insane amounts of detail into games, the Gears of War 3 art dump always comes to mind (https://polycount.com/discussion/159588/kevin-johnstone-of-epic-games). I don't think too much detail is actually a problem, the detail is already there, we might have to apply it differently…
I have been using Quadro P6000 for a month with Maya, substance painter / Designer and 3D coat. I cannot see any (or maybe a very little) difference between 1080ti and Quadro. I am working with 1-10 million polygon photogrammetry scenes. I have read that substance designer benefits from Quadro with some operations but as…
I have a few questions before even trying it. Would be appreciative if somebody make it clear. 1.Is it indicated somehow which scan is 4m ? To be honest smaller ones are pretty useless for us . We actually need environment textures covering at least 8-10 meters in the engine. It's by the way a reason why I hardly use…
I'm a real-time 3D environment game artist. I'm looking to get my first job (entry/associate) in 3D. I want to work for the gaming industry. I'm almost finished with my portfolio. I'm currently finishing up a project and I'm planning on doing a smaller environment project later this month as well as props projects such as…
We are excited to announce the release of Substance Designer 6! We've been working on this for a long time now and it's finally ready to be unleashed upon you guys :D http://www.youtube.com/watch?v=vVta_LekQxY It comes with a plethora of new tools such as a Curve node, Text node, a whole suite of photogrammetry tools to…
Hello, im currently playing around with photoscanning objects in 3D (photogrammetry), so far i always extract displacement and normal maps via the hipoly scan and afterwards apply it to my meshes when rendering in my 3d package. The use is architecture rendering etc. Maybe in future i will try to sell some models on some…
Hello there! :) I'm 3D Artist focused on environment and level art. I'm going to graduate soon and I'm looking for internship. Company must be based in Europe as I have opportunity to receive scholarship and therefore I need also rather fast respond as some formal papers need to be filled. Low Poly modeling, unwrapping,…