Want to work on an exciting new RPG and help bring our characters and creatures to life? We're currently looking for a talented 3D Animator to help shape the vision of a brand new fantasy-style RPG, combining real-fitness with gaming - get in touch at rob@quell.tech! OR Apply through our website!
Thanks guys I've been all over the web today looking for information. Documentation for this is sparse. I wish they had something like the UDN, it would make life easier. Onto more technical questions. What kind of texture maps are used for the character models? Can you use bump, spec or normal maps on them? Also how much…
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
Want to work on an exciting new RPG and help bring our characters and creatures to life? We're currently looking for a talented 3D Animator to help shape the vision of a brand new fantasy-style RPG, combining real-fitness with gaming - get in touch at rob@quell.tech! OR Apply through our website!
Hi and welcome to Polycount! Firstly, it's best to add a question mark to your topic title... that way people will know it is a question. Otherwise it sounds like you made a tutorial. Secondly, instead of adding replies, you could edit the first post to include all your questions. There is a "gear" icon at top right, this…
spotted this on the front page of youtube.. i-n-c-r-e-d-i-b-l-e!!! that's gotta be the best way to travel. http://youtube.com/watch?v=D2kJZOfq7zk apologies if this is old!:p