. Agree, I've never scanned anything but it seems like a fun learning project. Here are my 1st thoughts about what to do with the complications of this particular object, it doesn't look too "expensive", so I'd say get another one and "shave it till you get to a decent amount of fuzz" of if its possible zero fuzz. Then…
All right, so I already have a daily sketchbook, but I feel that this would fit better here. I got tired of modeling junk I found around my apartment so I decided to repurpose my daily one-hour 3D sketches into something bigger and more ambitious. Feeling sadistic and in the mood of kicking my own ass I decided to do a…
Haha yeah it's true. This one actually didn't start out as another personal project, it's actually the model and texture from a (realtime) art test that I did (and I guess didn't get the job for), and I decided that I wanted to do a vray breakdown of it where I would eventually put the vray scene, the shader and the model…
Thank you for the detailed feedback @Peyd3d, I really appreciate the time you took to write this and even provide the paintover. It’s very helpful. =) You’re absolutely right about studying reference and thinking more about how assets are actually constructed. The point about assets reading as single pieces is something I…
I worked 2 contract gigs at a junior level. First one was for Sony Bend-$15 an hour. Considering the location that wasn't too bad. Not great, but livable and able to have some fun. 2010-2011 Second Job-WB Games Turbine in Boston. Same rate-looking back I should have said no but I was younger and unemployed so naturally I…
Not much, i was mainly working on texturing, what do you think, guys? [sketchfab]3c1cc7ced97c446ca6fc6b95bbe412eb[/sketchfab] Ignore the down plate part please.
It's totally your call of course, but IMHO it's better to talk with the tools programmer now, instead of later. Highly repetitive tasks tend to add more human errors to the game, and it discourages iteration. Besides, this is part of a tool programmer's job... solving repetitive tasks. I worked with an in-house editor…
So in 2007 when i graduated highschool i briefly considered trying digipen, but it didnt have the right program for me, and i figured it was just another shitty vocational school like ashmead college, ITT tech, etc. So instead i've been trying to tackle a business management degree for almost 4 years. The plan was that…
I decided to recreate Maya from Threads of Fate for the Retrogasm2018 competition. I'll be going with the concept art rather than the in-game model design. Let's hope I finish this in time! Finished!