Joost, haiddasalami answer is 100% correct. I just wanted to show this alternate method. You can speed up the script significantly by avoiding updating the UI. For example on 4 default spheres your script runs at 740 ms, and the rewritten one below runs in 3 ms. ( t = timeStamp() mapped fn setUnassignedSmoothingGroupFaces…
Cool ideas. I guess the idea behind the material editor thing would be to create PSDs organized by hit area? Wouldn't that be very engine-specific? The f-Edge plugin for Max kind of allows you to do the edge thing. If you want to paint things along the edges, you could bake f-Edge out to a mask for a 3D painter like Modo…
Agent-X you have to put the link to the actual image address not the page where the image is and use the UBB Code tags this is the address you want to use http://ic3.deviantart.com/fs11/i/2006/249/f/3/DragonUpdate05_by_ExtremeCreations2001.jpg so just [image]…
Either the blue skirts need to be less rough in their specularity, or the grey hull of the ship so you can get a better playful contrast between both. Have you also tried emulating the real look of F-16 Tomcats or F-22 Raptors? What are you rendering the animation in? I'm impressed by how faithful these designs are to this…
I like F and G. F for being more "primal" , like a "bone crow", risen as a "bone and feather construct". Really like the "executioner" mask detail. G is more like "resurrected crow" with a hood. Looks more alive and maybe you can use that to give him more expression in the final image. Ahh Can't wait to see ! Great job :D !
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Hey, for this challenge I will be working on the Hard Surface Enviroment theme and this will be my first environment project. Done with the scene blockout but I am not satisfied with the camera placement so I will try to tweak it. How do you guys approach setting up the camera for environments? One possible way would to be…
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You should handle this piece less like a low poly game model/texture, and more like a high detail model with materials. Not sure if that makes sense, so I've included examples! Thing to note: technical accuracy, realistic materials, nothing pixelated. The thing about doing pieces like this, you're either going to get…