well developing little games for it could be really fun!, I also like the design, but the screen being too big (320*240!)i'm fearing scratches and dead pixels.
Inspired by SSBB: model Maps: It also fits well with the music: https://www.youtube.com/watch?v=PLJuT8zPmvA&index=244&list=PLD88_YYtVTaOsQ1CE8zNKxVhb-FWj4cj5
$2.5 million, that means money to hire a live orchestra (this song is all digital afaik) [ame=" https://www.youtube.com/watch?v=qBc842j4vpU"]Torment: Tides of Numenera Music - YouTube[/ame]
Here are some more from my second year. This is my final year presentation piece. It measured 2.5 meters by 3 meters when printed out. Experimenting with light and shadow
Nice Ferg, she turned out great! Been putting Blender 2.5 through its paces- sculpt, retopo, unwrap, AO/normal bake, spline modeling, viewport render...
I have used it for things like vertex lighting/coloring. http://blog.environmentartist.com/?p=205 Warheart is right. It's good for pointing things out if you don't want to do a cleanup.