I would say to shift the arms into a natural position for them to be in.. maybe a 45 degree or more angle, and don't forget extra cuts around the elbows for deformation I don't think they will be underground much (or will they be? the fingers almost look like roots)
Hey, I’m using the base horse rig, but it only has one master control, the root. How can I add subroot master bones? I was searching all over the net and I can’t find any tutorial. Is it not possible? it seems like too much of an essential thing not to be possible
When working with sculpted hair you will probably get a better result if you utilized anisotropic reflections instead of the standard GGX reflections, also try and alpha/dither out the tips and the roots of your hair to make a smoother transmission. Hope it helps :)
Added more Small Assets and Make the look and feel more interesting. I will add more small objects like pebbles , roots etc to make it more Interesting.Now I am going to export this to unreal and start the detailing and polish. Dec'17
First of all you want to name the group with your specular "~specular", as you have ~ set as the root layer marker. And if you want to pack the gloss into the alpha channel of the specular, name it "specular" in the alpha channel no ~ or anything, and you should be good to go.
If you don't want to compile, all you gotta do is export the skeleton as .FBX by selecting the root bone and doing "Export Selection" put it into a ZIP and upload via the "Others" option ingame ^^ But if you want to test ingame, you gotta compile.
having an "&" would most likely cause problems, but since you´ve tried with the root of D: then something else must be wrong as well, would you mind trying one of the sample projects located here Just to see if the same thing happens!
The latest Dirt rally in early access is awesome rally game, going back to it's Colin roots :) I highly recommend it. Also Shift 1 was awesome, it has really nice realistic feel to it, but you can turn on most of the assist so it is easier :)
LOVE the bike dude, its pretty unique and interesting, also the root monster, i like the idea, but i gotta say, the crystals kinda detract from the overall appeal to me, especially since theyre such a bright red, great work tho!
Film never fully exorsized it's theatre roots. Interactive digital immersion will never exorsize games. The problem is the "video game" and that the majority of the best minds of artists and programmers are happier then a fungal crab inside the rotting corpse of a beached whale with their immature dork profession.