Due to a gap in freelance projects, I finally got around to making those guitar pedal shots game ready. I decided not bake the case, as I initially modelled it to give the guitar pedals some context. More shots can be found on my Artstation Feedback welcome.
Here are some initial textures I made in Substance Designer. These are only first pass and will definitely need some adjusting to tone down some noise at the very least. I'd like the textures/shaders to lean more towards the stylized or exaggerated side to keep the fantasy and anime feel.
Sorry it took so long to update this, other work gets in the way sometimes. I've really changed up the face this time. I hope it can still work with the style of my initial drawings but at least I feel this one is better. Thoughts? I really appreciate the help. :)
Good Moose is an initiative from Nivanh Chantara and Marco Plouffe in order to provide collectibles based on some of Nivanh’s well known characters. Keos Masons will be modeling and distributing these collectibles. www.keosmasons.com www.instagram.com/nivanhchanthara www.instagram.com/keosmasons…
well the impression I got from the initial trailer was more like a remake of the Evil Dead (semi-serious pt1, not laugh-a-minute pt2). but then all the crazy twist stuff starts and I just didn't know what to think except that trusting in Joss is usually a safe bet.
nice! is it possible to animate the "turbulence" and initial velocity of the noise in its current state? or is its current speed like its default? I feel like some anticipation would go a long way. I'm pretty sure I follow your thread on RealtimeVFX too XD
Thanks guys! yeah @8bitTurtle Ive struggled alot with it on this project... idk if what I have is the best result but I wanted to try something new. and good point @Enalya I tried putting some lighter brown gradient into the tufts initially but changed it for some reason. Thanks!
@AnthonyAnimation Thank you for answering for me! @Jarran : Anthony's right, this was an initial legs/hips pass and I didn't want to just pose the animation without arms. Plus it gave me a chance to explore some poses for the arms that I had been having trouble with all stream. :)
nice work Carl, tell me is there a quick workaround for the hair alpha cards,whether its making or placing them? I am about to do my characters hair and initially thinking make a hair for the main bulk of his hair and create alpha cards for parts that are scruffy.
Alright cool thanks! I've been using a method pretty similar to the one you described to the other artist. I've painted in many more high lights and low lights in the diffuse and spec. I think it's getting there. It definitely looks better than my initial post. Update: