Personally I love the tree! I think its awesome, adds another layer of depth to the scene. He has been down the so long that seeds have fallen down from the hole in the ceiling and taken root oon is shoulder :)
[ QUOTE ] The difference is, Comedy Central doesn't pretend to be real news. [/ QUOTE ] True those shows are satires but their biases are still very apparent in who they are targeting. Even if they are not "pretending to be real news" the messages they are trying to convey are just as politcally rooted as Foxs.
roboy, for future reference create a "template" in Photoshop with your contact info at the bottom of the page. Like what I do is have the document size be 1280 x 760 or so. The extra heights gives some pixel room so I can add my name, email, web address, etc. Also it allows me to keep the actual portfolio image at 1280 x…
Really awesome. I might have expected black hair, given the Arabic aesthetic (I think?). Maybe black roots fading into the reddish color might be even more appealing than that though. Just a thought, not a critique. Looks excellent as is.
Hello RyanB, thank for your reply, I already try the "Keyframe Reduction" to "Off" with no result ... ( for the rig option I'm in legacy mode / Generation: store in root) For the second solution, How do you set up IK handles in Unity?
What I'm hoping is that Autodesk has a separate team working on building a modern root application from scratch. Maya and Max are very powerful programs, but they are starting to show their age. You can only iterate on old code for so long...
Yeah, the roots on the tree are separate elements, and using the same UV space as the trunk. For the hut roof, I could have perhaps simplified the mesh since its stylized. This is my first stylized work, so still cutting my teeth.
Haaa sweet the two missing Java-Opengl were causing the issue, plus I had to copy one jar file from the default Javaruntime folder to the viewer's root. But now it works! Time to redownload DragonKnight Thanks a ton Kat!
textures looking ace. they're just regular bones? you just have to set up their hierarchy first, then link it to the root of the cs rig... they also have to be animated seperately outside of the cs rollout. ghost: what a nice thing to say
They MIght Be Giants also do the theme song from "Malcolm in the Middle" I've been listening to: World Wide Tribute to the Real Oi vol. 1 & 2 The Dutch Hardcore Tribute To The Real Oi Gettin' back to my skinhead roots