Upon looking further into this: If i open the original TGA file and immediately save as, then it saves normal (use compress RLE) if I try to save my edited one ( deleted all down to 1 layer) it get this weird pop up message about must save as a copy with this selection http://i.imgur.com/gdWeEmX.png been googling around…
so basically you want to project a ray from the world origin through a vertex and move the vert to the intersection on a rotated plane? The word Grid threw me off. You mean a maya poly grid right? that should be quite simple to script. Would you like me to? Edit: Done, hope its what you wanted. select the grid/plane then…
@Zlivingston if the camera is coming out of the robot's head and there are no indentation (like the examples posted by @FinnIsengardt and @philipp.bogdanovskiy why not make it a floating geometry? :O I believe the normals will bake quite well if you know what you are doing, are should it really be just one solid continuous…
Forget about bones if you need quality. Just make simulation with low-poly model, and use this simulated model to drive the real high-poly model (with Wrap Deformer). - @ Mark Dygert - really good explanation! I use the same way, with only difference I use Bones, not Dummys, and create automatically these Points and attach…
Technically everything you'll ever need is in max, at least to get the job done. It might not be the prettiest or the fast way but it is all there. I can't really recommend a way to make you feel comfortable with the tools other than, use them more often. Do you have a program or an idea that you see as ideal and would…
You can check whether you applied the correct material or not by looking at the dropdown menu below Select ID button, as you can see on your screenshot above when you select ID 4 for example it said No Name - (4) even though you name your ID 4 as Glass, so there should be something wrong. As what EliasWick said, probably…
Hey sorry for the delay. Glad you problem solved and figured it out on your own! By the looks of your screenshot, you`re overthinking it! You don't need to dive into the properties to do it. Just right click Visibility and hit key selected Just type on and off to switch between the two. If you're using an object you didnt…
You'll want to Cut square holes out of the front wall. I count eight separate windows, plus you probably want a door. I don't have Max open to verify settings but... probably the easiest way to make the holes would be to select the top and bottom edges of the wall and open the options dialog for Connect. Choose 8 segments,…
A good way of getting a very basic idea of a fat person is take a regular person you've done and just add a push modifyer to him! Just select the verts you want to push then collapse the stack afterwards. It makes them bloat up and you can just play around to see what you like. He'll always stay 7 1/2 heads tall if you…
You can select your low poly object go down to element in the edit poly modifier and select all and hide the mesh, then without deselecting it, render out the maps again. Or don't use mental ray and just use a sky light and scanline render to get some AO? About sculpting, Mudbox is kind of limited in this area, but if…