wohoo thx! few things I allways wanted in maya: Shadowmaps beeing show in realtimeviewer (2nd uv channel) detail color and detail normalmaps Don't know it is possible to get this in one maya shader, but that would über!
I guess you haven't seen the wireframes from the UT3 SDK? they're not "user friendly" at all and it shouldn't matter anyway. It's just that quads are faster to work with when selecting edge and ring loops for UV seams and skin weights. However, the things you need to focus on are the roundness of the silhouette and…