All of those issues or most all are from improper edge cuts/placement on the lowpoly. It looks like you applied 1 smoothing group to this? Make sure to have edgeloops/cuts close to the edges when doing 1 smoothing group to compensate for the wrapping it has to do for the normals. Also, remove anything that doesn't affect…
well pior in the pokeball case, I would advocate using three different materials/shaders for your surfaces rather than trying to wrap them all in one with a colored spec. It's more expensive, yes, but you would also expect this to be a one-off asset and not something game-wide (unless you're making a game with a ton of…
Part of that problem got me into scripting and textools inherits that particular issue in mind. Even though the *.max files change all the time the maxscript syntax have been impressively backwards compatible since Max R2.5 or so. It means as a developer maxscript is pretty reliable if you migrate to a new max version. I…
Saiainoshi - I agree. Things really are looking far too polished and unnatural. I got so wrapped up with rendering the metal that I totally deviated from the looser stylized look. What's funny is my little Torchlight studies took a fraction of the time this has. I think I know what needs to be done at this point. I really…
Your only trade-off is time, and the inclination to set up and wait for a bake. That's it. Don't try to wrap it up in some bollocks about memory, because this makes no sense whatsoever ... It's like someone who believes he's in debt worrying about money all the time, then coming across a huge pile of stones and saying…
[ QUOTE ] didn't anyone else think the battle sequences were totally unbelievable eye-candy? I mean all the persians had to do was DUCK! or use their shields! [/ QUOTE ] watched a thing on one of those history channels about the real battle and while glorrified a lot it was fairly accurate in the fact that a small amount…
Hey man, I'm currently wrapping up my time at AiP after spending the last 3 years here, so I'm speaking honestly when I say that your experience here will be exactly what you and your handful of buddies decide to make it. You already seem to be on the right track by posting here on PC, now the trick is to maintain that…
Arsh's tut was pretty useful, but it didn't give me the stuff I need on the back end on the maya side. Plus I don't want to be spitting models back out of Zbrush and into Maya using the cage stuff. My model is rigged allready so I don't want to change it. I simply want to add micro detail in the form of a bump map. Pores,…
There are some really odd lighting issues going on because of my wall geometry and I'm trying to understand why. Below is another perspective of the lighting. Light is piercing through my wall geometry, especially around the cabinet position. Here is another render w/o the cabinet. The wall geometry is below Making the…
I took a peek at 3D Canvas. It looks pretty good, but the free version is severely limited compared to pay-to-use versions. If I were you, I'd try out the animation tools in 3D Canvas, and see how comfortable you are using them. How a software package handles animation becomes important as you get deeper into modeling.…