Can anyone suggest a good intro to/tutorial for creating weapon animations in 3ds max? I've only found the clip below and I've watched it twice, but I'm still a bit confused on how the bones are initially setup. [ame=" https://www.youtube.com/watch?v=paCJ3zFwnLg"]this one[/ame] Any help is appreciated.
Okay this was a fun one to make. Basically I wanted to make my own modified version of the combine APC in PBR, from initial concept sketches (which I'll post soon) to final low poly render which I textured in Substance Painter and Photoshop. Let me know what you think!
Hi guys! I'm really excited for this contest! I will be using Tina from the Body Mechanics Rigs by Joe Daniels. I made a few modifications to enhance what I want to portray, a sexy demon riding a shuriken, because why not? XD It's a challenging idea, but I like it. This is the initial concept idea :smiley:
Hi, I'm a third year student currently doing my bachelors degree in game art. My initial focus was geared towards doing props and hard surface, because I enjoy the modelling and texturing process. During my studies I also got the opportunity to work with Houdini and I started to really appreciate the procedural way of…
Here's a demo to get you started, it's a Max 2024 file. You just need a shader in Unity that supports per-texture scaling, so you can scale (tile) only the normal map and not the occlusion. I think the Standard Shader does allow this. With the viewport set to High Quality, you'll see the untiled occlusion and tiled bump. I…
Initial video showing custom hands rigged to the Unreal Engine default VR hands' Skeleton (placeholder models taken from CGTrader, these will be replaced with Hi-fidelity glove models at a later time). You can also see an early "block-out" iteration of the Forward Torpedo Room.
(9/30) sculpted from memory...... settled down with 48 initial dynamesh res most obvious issue i noticed at the end was the placement and size of eye ball, and how socket/muscles/fat reacts to it.....and then there are muscles and fat placements.....gotta study some anatomy i guess.
Due to a gap in freelance projects, I finally got around to making those guitar pedal shots game ready. I decided not bake the case, as I initially modelled it to give the guitar pedals some context. More shots can be found on my Artstation Feedback welcome.
Here are some initial textures I made in Substance Designer. These are only first pass and will definitely need some adjusting to tone down some noise at the very least. I'd like the textures/shaders to lean more towards the stylized or exaggerated side to keep the fantasy and anime feel.
Sorry it took so long to update this, other work gets in the way sometimes. I've really changed up the face this time. I hope it can still work with the style of my initial drawings but at least I feel this one is better. Thoughts? I really appreciate the help. :)