I'm glad too, Eric:D No "co-compression" is not my term thought it is kind of rare. You can find it here for example: http://realtimecollisiondetection.net/blog/?p=28 Yeah it seems like it should to be plain vanilla DXT but it doesn't behave that way. The very article from UDN you linked says that Normal Maps are…
definatly stick with Nvidia. I made the error of going for ATI, and so far, realtimeshaders in maya do not work at all, I have had a bug with PS cs6 wich made it a pain to work in unless I turned off some thing in the preferences. if you do still want to for the ati, maybe have a look at the XT/tahiti LE version of the…
I work in "new media", occasionally I get to do some fancy things with 3d or with animation. But mostly I'm a slave to flash and html. Marketing has a lot of room for your skills. All my work comes through agents, so I'd suggest having a look around the internet for some agents. Mostly they want you to come and see them or…
RealtimeUK is looking for talented artists and leads/managers! For both our Westby and Manchester Studios in the UK.We offer state of the art production environments and Cg pipelines to help create the next wave of game cinematics and automotive CG content. A great chance to work on ground breaking CG that is defined by…
I have used a "JoystickServer" app with Maya many years ago. It was able to feed the joystick commands as values right into Maya. http://www.geocities.com/jlimperials/realtime.html No idea if it still works. Keep us updated :) And this one I found with google. http://onepartcode.com/main/projects/X360_Maya.html "Controller…
Microsoft has done some research on real-time fur. http://www.research.microsoft.com/graphics/realtime_fur.asp http://research.microsoft.com/~hoppe/#fur (playable demo) http://developer.nvidia.com/object/cg_effects_explained.html#Grass%20Rendering This may work great in a demo, but it isn't very performance-friendly in a…
Good thread, lots of good reading in here. Moving into a smaller R&D firm or starting your own studio seem like common alternatives for seasoned gamedev artists. I did the former, after about 9 yrs in game dev. Now I'm working on realtime3D military training apps (among lots of other things), and it's actually pretty fun…