i rarely have to set up a new OS but when i do it usually takes some experimenting to get a truly trouble-free wacom driver version. which would be my suggestion: if you are on latest & greatest, consider trying some older ones that still support your device. also, since you seem to be on windows 7, have you made sure to…
Hi there, I'm working on a head model, and I getting close to adding hair. I don't have any fancy plugins, I wanted to ask you guys for tips or tutorials you may be aware of to make decent hair, thanks. So far I saw this one, which is useful:…
Hey thanks. My first thought was to make something like the Raven -gunship in Elysium, which i thought was might cool. My second thought was to create something like functional scifi, ie. a ship which actually might fly in real life. Turns out, it's a pain in the butt to accomplish. Here's some reference i've used, but…
@almighty_gir Lol did you know I ended up checking my thread on every mobile device and computer I could find to be sure there was no problem coming from my side ? Don't do that again man :p Thanks for the feedback ! I'll fix all of this, right now the body is 7 ⅓ heads tall, because the actor measures 1m78. But yea the…
Well, have more or less the same problem. When i want to save tiff using crytif plugin, window with properties just pop up and pop out. Like something just clicked ok/save button. Fun fact is that tiff file is saved. That trick with oppening different file saved before doesn't help. I'm using brand new installed Photoshop…
In truth, I was still learning. 2016 was a long time ago where I thought UE4 was the only software I needed. If I were to go back to UE4 today, I would stick to my original plan of a game that only uses hand painted diffuse textures and nothing else. For photorealism, I'm making pre-rendered cutscenes where I just design…
Hi guys, I'm attempting to sculpt a tiling wood texture in mudbox for the main walls but I'm having trouble with the equivalent of zbrush polygroups. I have one obj file with 7 separate objects in. I've worked out how to lock some objects so that I'm only sculpting one at a time. I have one of my wood planks at subdiv…
I've played for like 5-6 hours so far. Visually it's a rollercoaster, some areas look really good and some areas look downright bad, super noisy textures, grain in general etc. It does look last-gen in many ways. It looks like older ways of doing things, that it's not keeping up with current trends or tech. Gameplay-wise I…
Surprisingly I have the ati radeon 5870 and it runs maya fine, even works in high quality rendering mode. It was a fucking hassle though finding a driver for this card I prefer nvidia but I did not have a choice this was the best card they offered at dell.ca. If you're using mental ray to render then the graphics card…
Meh. I just think the future is going to be prodecuralizing things so artists no longer have to touch it. Hair sim / physics would be nice. Cloth deformation physics would save a lot of zbrush/baking time. Removal of Normal Maps and just support for a lot more polygons (tesselation). I dunno. I think our current pipeline…