Hi. there is another way to model that shapes insinde 3dsmax.In the graphite modeling tools, you can select where you want to "draw" (to the grid or to surface). First you need a reference object ,which you will draw on. Then at the graphite modeling tools tab click poly draw->new object.Once when the new object is…
Oh nice! Ironically I've got to create a space ship/drop ship for a uni assignment and am going to be doing the exact same kinds of things that you are doing right now XD. Modelling, nDo2 and everything! A faster way would just be to use the line tool and shape tool in photoshop. Just draw in the lines, you can copy paste.…
Yep, but at the moment the relative slenderness of her pelvic area is making the character's overall proportions look a bit goofy. I would lower her whole top half down a bit, try selecting all the verts that make up her top half, from her head right down to that loop beneath her bust with a soft select and see if that…
The Syphorlate is the man who wrote the function that do the extrusion in any direction. You have to thank him. He plans to improve the code and to add a bevel functionality. For more information visit the scriptspot thread from the first post. Maybe someone can help me or can help Syphorlate with the comented function in…
Good to know that there is hpe then :) ... thanks for all the answers ... Beeing about to change my whole rig I had made a selection of some Cases , perhaps you can give me a hand selecting the best and better suited for me? OR suggest new one? Requirements : USB 3.0 ( internal or external difference?? Antidust and Hair…
nice congrats ! I would like a script so that I can mirror vert positions from one side of the mesh to the other (think x axis mirror stuff ) But I dont want the vert order to change!!! (no symmetry modifier doesnt cut it I cant break the mesh I just want vert positions on the other side moving to match the selected side)…
Voting system suggestion: When you view an entry you are allowed to grade it from 1-10, 1 being bad, 10 being superduperawesome. Grade as many entries as you want (that in your opinion deserve grading). If everybody does this, all entries are bound to get more than at least a couple of votes, giving an indication of its…
I think your productivity with maya will increase over max when you sit down and learn the program. I think you're passing judgement to soon. Ofcourse you're not going to sit down and model right off the bat with maya. All the tools you need are in the "Create", "Polygons", and "Edit Polygons" menu. You dont have to worry…
Could it be that you are only smoothing your highpoly using the smooth-preview (1,2,3 on the keyboard) instead of applying a smooth from the mesh menu? The smooth-preview will not render, and that tear in the normalmap could be a hard edge in your proxy-mesh...... But it does look like a hard edge in your lowpoly. You…
though maybe not a super beginner's help but have a look at: http://renderhjs.net/textools It has many steps simplified in just 1 tool or button. All you need for basic unwrapping are:* the big open/Close uv Editor button (don't forget to select the object though) * Some of the beige buttons like split by smoothing groups…