does anybody know what happened to the spacebar and drag feature? In older versions when the mesh was too dense normal dragging alpha was a bit slow but when space bar is held it was very smooth and fast. However, with the latest version of zbrush this feature no longer works for me =(
those latest ones are really cool, the lava one looks like the lava is too yellow, I would expect a blend from white and a bit of red in there etc. like this http://assets.nydailynews.com/polopoly_fs/1.1382691.1372246587!/img/httpImage/image.jpg_gen/derivatives/article_750/amazing-lava-flow.jpg
There are a few more tricks for the specular grass problem. You can use macro masks in the material for distance specular or roughness variation and you can use the composite texture feature to create roughness variation. https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Textures/Composite/
I have a tunnel in ue4 4.12 and couldn't get it dark. I had to put a post process volume around the tunnel nd use eye adaption or auto exposure https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/ Maybe there is another solution but this fixed it for me.
Are you using the latest Graphics-card drivers? I find that can make all the difference; or rolling back a few, if the newest seems to be an issue. That's what I'd suggest. Maya 2016 is typically pretty stable, and a pleasure to work with, so hopefully you get this sorted out.
@Earthyn Thank you so much! Once I updated will tag you for the latest change ;) You have mention you own way to do it, is it the same way you refer? I feel saying thanks is not enough to express my thankful, but anyways, thanks again!
My post from earlier might help cause some people made points about multiple aliases and branding. Heads up though one post in NSFW despire being hilarious. http://polycount.com/discussion/158926/attaching-your-name-to-adult-content#latest
Just an update of my latest work/ideas. I changes the base, and added some textures. Thinking of adding a fin to my beast, and I will be adding some fur to the legs, and maybe adding some water drops on the pedestal since he is a water creature. Feedback is welcome!
Hi very nice model you have here . would you give my some advice or can you post screen of wires i am working also on m1911 here is my theard http://polycount.com/discussion/164028/another-colt-m1911#latest
Ah thank you, i didn't see that on the wiki. What do you think about the latest GMH release? Does it use the same techniques? it looks about so. Except easier. http://www.polycount.com/2015/05/13/gmh-2-6/#more-16502