yea, if you have any cry tools installed at all then 90% chance is that this is the issue. open the registry editor: if you are on windows 7, go to start menu and type "regedit" in the search select regedit.exe http://pcsupport.about.com/od/registry/ht/open-registry-editor.htm then in the regedit.exe go to edit-find and…
Booleans can be fine for doing this stuff, but I'd recommend doing your inner volume boolean early in the process when the shapes are still simple. From there, Editable Poly modifications and cleanup. Isolating your selection is a good idea when working on interiors. Either detach, or Editable Poly > Faces > select…
Maya unwrapping tools are a nightmare, in my opinion. Go and bind some keyboard shortcuts to the menu items "Selection->Convert Selection to UVs" in the UV Texture Editor, because you'll be doing that quite a bit. I just can't seem to get used to the whole "mouse gestures" thing. You'll also be using "Polygons->Split UV"…
By the sound of it you've got very few triangles in your mesh so I cannot imagine it is going to make any real difference. We're talking a few extra clicks, maybe not even that depending on where your triangles are. It would be a different story if you were unwrapping a mesh that was entirely triangulated. I don't know…
I don't know if this was mentioned but I believe if you download the Soulburn scripts ther is a "paint spline" tool. It creates really dense meshes, but once you create you're general path you can just select a loop along what you painted and use the "create shape from selection" trick. This method works well if you are…
I do have some variation in the paint similar to those oil stains. But they are a bit sharper and come off as 'just gunk'. I may take a look a those and see if I can vary them up a bit. I think adding in brush stroke like paint effects to the main areas will add a bunch of noise to this already noisy texture, but I'll give…
Cool thanks for the feed back. Ok for today I was doing the box modeling practice again, but this time using Maya, which I'm not very much used to. I found it very difficult to model in this program. It took me twice as long to make this in Maya and it's not as pretty... I noticed the tweak option for the move tool in Maya…
Not sure if this fits your request entirely but you can have a "box" UVW Map (which is a bit limited in itself but still good for previewing purposes) on top of your stack and edit your mesh with the "show end result" toggle on. You'd also have to add a Select Poly or similar below the UVW Map so that your current polygon…
There is a box near weld that opens the weld options dialog. If you are using this but not able to enter that small of a number, go to Customize->Preferences and there is a "Spinners" category where you can change how many decimal places the dialog will accept. If you do those things but still not getting your weld, there…
Well there used to be a way to get into advanced properties for actors in UT2004 which is how I used to change stuff like that w/o having to create a new class, but a quick work around hopefully not worth a slap on the wrist is to right click your jump pad, copy, then open up notepad or whatever and then paste. Find the…