Very similar to 1.42 for the modeling side of things, which very good IMO. I moved to Silo 1.42 from Max and it improved my workflow alot. Very easy to customize, nearly any command can be bound to nearly any key. Mouse is very customizable, with 5 button support in 2.0. Some really great time-savers such as "Tweak" which…
never used the displace modifier.. when using displacement maps i always use mentalray for 3d displacement.. also zbrush seems to output a 32bit tiff.. and you need to convert this image from greyscale to rgb in photoshop for some reason for max to read it correctly.. so this is how i generally approach displacement maps…
I will :) Because we are now sort of getting some where! Ok so I have 2 tests, one is this building made up of tiny objects so lets say 6 different types of them that are instanced to form one building. These objects all contain the same 1024x2048 texture and I did some "Smart UV Mapping" to make them all fit together and…
Interesting thread! I believe that to some extent, the attitude of a given bindpose sometimes appears in the final animated model. Yet when done wrong, 'posed' bindposes can bite you in the back - like overly bended knees. I personally enjoy a 45 degrees down arm position, but a straight T is not that annoying IF the…
Gah, I accidentally hit Back on my mouse and it ate my long, well-worded critique :( So here's a run-down, quick and dirty: 1. Highpoly sci-fi corridor stuff is turning out well. This seems to be the best stuff on there, you need to make lowpolys and textures for this stuff and do it to the best of your ability. It will…
I agree with this. While I do agree that console games are holding some aspects of game development back, it is mostly in the technical areas like graphic fidelity due to memory limitations, all of which will pretty much be negated for a few years with the release of the next gen consoles. A PC game will not automatically…
I disagree with it being "necessary" to learn 3dsMax. Few companies will require you to know max before they hire you. Some will allow you to use whatever program you want, some will give you time to learn whatever program they use, some do not even use max. Max is generally more used in games than many other options, but…
Okey doke. I got my compile settings and here's how you can implement them: For nice, pretty lighting, you're going to have to use the expert compile options. Hit F9 to open the Run Map dialog box and press the Expert... button. In the dropdown list, select "HDR Full compile -final (slow!)" Now hit the New button and in…
That someone was probably me(if not I've said the same/similar things many times). Main benefits: A. Better uv usage. You waste less space having to uv parts of the mesh that are partially/completely occluded, and you can have more continuous uv layouts which are easier to paint on(less uv islands). B. The less unique mesh…
[img2=right]http://boards.polycount.net/images/features/dw4/image_02.jpg[/img2] DOMINANCE WAR IV Only the dead have seen the end of war. Ladies and Gentlemen, war is upon us. Our enemies are gathering in the shadows and it will not be long until we must once again pick up arms and defend our homelands. How will we…