The main idea of solution is to create second UV set where UV islands' borders are the hard edges of the mesh (via Unfold). Then we export the mesh to two OBJs with different UV sets. In max - first we process the mesh with unfolded UVs - via TexTools' "Smoothing Groups from UV" algorithm (i've ripped a part of it into…
I think you need to push the use of colour in this piece, lets take a look at a similar style weapon from the masters... blizzard.. As you can see, like your sword, this has subtle glowing parts and an ornamental blade. There are two light sources, the sky (white) and the colour of the glow effect (purple)which effects the…
I know a big part of getting down the anatomy for sculpting is just studying it and practicing it. I was curious on how everyone went about it or discovered any tricks that helped them remember to not skip a shape or just to have it down quicker. Did you do it part by part or overall forms then broke them down into smaller…
Thanks guys. Yah I'm thinking of maybe melding some of the elements of A and B. I really like the clunky prostetics from A but I also like the elysium-style exo-suit thing with hydrolics in B. Maybe a combination of the two would work. I want it to look like this guy has been brought back to life and cut up and put back…
Woah! I love these. Very cool. :smiley: Very impressive that the base models are subD'ed and not sculpted. Especially on crazydetailed parts like the eagle or crocodile. I love seeing you still do game art. You were a great inspiration when I started out myself and your 3DS Max modeling tutorials helped me a lot to become…
For models and textures, sure, for a lot of other stuff - not so much. And it's the other stuff beyond base modeling tools that mean Maya and co are still the de facto standard. One thing to consider in all this is that production is so, so much more than just modeling. If anything, modeling's the least critical part of…
At first I wasnt going to enter the 2015 iClone Animation Contest because, to be honest, I didnt fully understand the rules and requirements. I havent played a video game in six years so I felt left behind there. But after watching submitted videos and realizing there was (I think) a 1-minute movie category, I decided I…
[ QUOTE ] you have in front of you a software which is old and bloated and held together by gum and toothpicks, which chugs away though and lots of people are familiar with, but parts of which haven't been updated since it was created, which whenever it makes upgrades needs to do them consistent with how things were done…
I really like your concept and the sculpt so far is solid! I do think the chain hair is gonna be to noisy at the viewing distance of the game though. Also a key part of her design is to have some weight/shape on her for arm or wrist. I think it would be cool to have the gold snake wrapping around both of her fore arms…
the title of this thread should be "getting fat". it has nothing to do with game art. there r many ppl who do more passive (physically) work that has nothing to do with game art and don't get fat. The reason is... they don't let themselves. Yes, metabolism and other obligations r a part of the equation, but the bottom line…