well i still do have a lot of polygons left to use, i'm at 2000- in a 3000 limit. I can still go in and make those changes. The penis will be in one of those removable patches on the characters body, when you swap it out for a loin cloth or pants or whatever. so, the poly count will pretty much be the same whether its…
Cthulhu approves this post ^^. I'm currently dealing with Shapeways too, I find this 1 Millions polygons limit ridiculous, I never heard of this before. I feel like they do this to make the customer pay more by separating the models into pieces. Could you tell me how you did the hollowing ? Does it change the already…
McCain in 08? probably, I was rooting for him and the whole "McCain is crazy because he was a POW" campaign left a bad taste in my mouth. I'd have to study the facts though, I didn't vote in 2000 and didn't follow the agendas too closely. won't it be nice to get back to talking about polygons and framerates again? +YSG+
ivanushka thx for the reply. Actually this is an old post which I never finished. I got tired of it. My goal is now to learn the human body proptions and good topology as i'm trying to do it in my other post. Looking to my latest update there are lots of wasted polygons on the head and many errors. Maybe will work on it…
Haha what a bunch of A-holes :P Obviously it does depends as there is no such thing as a polygon count per console, but if it's the lowpoly specs thread you are looking for: http://boards.polycount.net/showflat.php?Cat=0&Number=87756&an=0&page=0#Post87756 It's in the archives section, and for some reason you can only…
It depends on what platform you are aiming for. If you are aiming to work on the new badass games then people usually aim around 10k... however it isn't really all about amount of polygons.. it is how you use them. Just because you can use 10k doesn't mean you should if you can't get enough out of it.
In the coming week, I've a hairstyle a little bit similar to the one in the OP coming up. I'll chime in if I find anything helpful. Not bad kodde, though the polygon edges are very obvious. I'm still on the fence whether that style works better than an overall 'shell' for the main shape with fewer planes trailing off to…
I've been thinking about something like this too, about smooth grass/terrain blending. And one of my thoughts was that maybe a giant normalmap (worldspace, not tangent) could work. That way you could set every grass tuft to be perpendicular to the polygon it's planted on. It would look weird at steep angles, but it might…
"Model the tree in under 2000 Polygons, using two 1024X1024 tiling textures (one color map and one normal map) for the bark" So does this mean I dont make a high poly version and bake the normals? Do I just use crazy bump to create the normals? I am really confused about tiling....
Are your leafcards camera-facing? do you know if it's possible to have one model that has multiple billboard cards camera-face? rather than having to import separate objects into UE therefor having more drawcalls? currently my entire geometry camera faces at one central axis rather than the individual polygons axis'