Finally time for an update! I've been pretty busy over the last few months, so any time working on this project couldn't be written up, but now I have some time, so here's my (admittedly pretty lame) progress! I've worked on the basic concept for my effect, it goes as follows: 1. The first player/sphere? fires up a…
Hey Sean, nice you like it! Thank you! It was pretty fun to make. For the scales I used a combination of hand made (using clay buildup, dam_standard and trim dynamic brushes) for the face and back, and the Zbrush surface noise with a snake scale texture I found on the net. I made a note to remind myself of the process…
Acid rifle directions for use: 1.) is it a soft target? yes -> Spray with acid. no -> Drill hole to soft bits of target, then spray with acid via hole.
@Bruno Afonseca I rendered in Corona at 2x my target resolution, then in Photoshop overlaid a Bayer filter while still in HDR, downscaled to target res, and presto!
PRAXIS SOFTWORKS Praxis Softworks is an indie development team that is currently working on a video game project called Warzone : World War 1. ABOUT THE PROJECT Warzone : WW1 is an MMO FPS game. The environment of the game Warzone : WW1 takes place in the years of the world war 1. When soldiers still use Bolt Action…
the unreal forums are largely useless in my experience - although tbf so are the secret developer ones if you want any info other than stuff pertaining to getting packaging working on whichever console they broke this week you'll get a folder full of crap when you build a project - exactly what the crap is will depend on…
1 - Precisely establish your visual target (which art style you are aiming for + the technical specifications of it). This is usually done by looking at existing titles. 2 - emulate that target.
@creationtwentytwo: at such low texturesizes always, always, always, work in the target res, downsizing will lead to rework on the target size, you don't have to if you work on size right away
Ice Damage Type: Ice Effect: Adds some instant ice damage and slows target by 15% for 3 seconds. Critical effect: Target is completely frozen for 3 seconds