so figured out a resonable workflow for making boots/shoes etc. could still optimise the final boot baking mesh further, but works ok obviously the panels just get removed for the final bake, as they are all non destructive. slightly high poly, but ok for modern hardware I think will then do a substance pass , adding…
So my aim was not realistic because he is an anime character but didn't want him to be stylized either. That's because his skin sss is very high and have big eyes. As final render, I think he looks charming.