hello Guys, I did that video for you showing how i used Quadremesher with KeyHydra. I was using an intel nuc at home [not my powerfull workstation] so please have it in mind when you see the Max ui blinking ^^. [the intel nuc do suffer]. Have fun https://www.dropbox.com/s/zfi735zyvotm85o/2019-01-31_14-12-15.MP4?dl=0
Artists should be proud, if the consumer could appreciate the artwork from what I'm hearing. Apparently from the looks of it, you can have characters literally change color infront of you, the NPC rotation and LOD algo is something like 10 ingame meters? FXAA is a massive performance hit? This is something that even Skyrim…
Make a test scene with as high-def textures as you'd like to go and around the same detail-resolution as you'd like to hit. Then you can always do stupid crap like spamming different unique models and textures all over the place to try and get a better grasp for things. Just spamming one single asset all over the place…
Yes, it makes sense. People will always attempt to make something that they think doesn't exist yet. You really need to think about Metahuman as a tool in a larger pipeline. imagine eliminating a lionshare of the NPC character work in a game like Cyberpunk by relatively randomizing valid, game ready heads from it so you…
I don't see scanning as a bad thing - doing it all by hand is already too expensive, look at all the projects that can't break-even after 1 million sales or all the team layoffs and studio shutdowns. The most jarring thing about the Mass Effect games where the contrast between the characters based on real people and…
LCDs are pretty spendy and I totally agree with all points above about the colors. CRTs are still graphically better. I use a 19" NEC MultiSync FE990 (CRT) i picked up about 2 years ago for about $260 new. Very good brand and monitor. I highly recommend NECs, Sony or the Dell CRTs (the dells have trinitron parts in them so…
What do you mean by outdated? Nothing wrong with older techniques, as long as you adapt them to work well in your situation. It's not the tool that makes fine craftsmanship, it's the hand that holds the tool. RTS NPCs probably won't use alpha blending, too expensive when you have a ton of NPCs on the screen, and they're…
Alright, so I drew this fast (the pixel artifacts were a result of cropping it) Basically, picture an RPG setting in a town. The character walks over to talk to the NPC. When the person says "Hey Dude" the camera stays there while the animation plays. When the NPC is done talking, the camera is free again. How is the…
+1 Also there's a lot of uncanny valley stuff in this game. Some characters' faces look really nice, only to clash with some of the extremely generic and low poly NPC clothing - pretty much any kind of clothing that's not armor, like those chantry robes. Or when the NPCs move their head and stuff intersects...or the stiff…
"I'm guessing the ODSTs were sent in to clean up the mess after the Master Chief left. And one of them got lost somehow, now with only the city's funny and friendly AI to guide him." Sounds like a bad sitcom... *waits to hear the nbc sound play* "Coming next spring on NBC, A lone ODST trooper is left in the destroyed city…