I think you're messing things up. The vertex group field in the modifier settings is to only be used with a vertex group for limiting the influence of that entire modifier over the mesh, not for skinning. Almost all deform-type modifiers have this kind of option. When you're skinning a character to an armature you leave…
If you want to test if a certain modifier is present, you can use the name of the modifier as it appears in the stack. Something like this: <font class="small">Code:</font><hr /><pre>if $.modifiers[#Turbosmooth] != undefined then deleteModifier $.modifiers[#Turbosmooth] else addModifier $ (turbosmooth())</pre><hr /> If the…
[ame=" https://www.youtube.com/watch?v=ZJ3NIuh3sdw"]ZBrush UI enhancement[/ame] Here's a first look at tool I'm developing for ZBrush. The goal was to make brush selection and modification quicker and easier. I wanted to streamline the experience and keep our pens on the canvas. It can be viewed as a gestural selection…
The purpose of the Sweep Toolkit is to provide you the better way to Sweep a Profile along a Path than the default Blender Curve to Mesh. The Toolkit consist of 2 GN Modifiers Sweep and Pipe, 8 GN Tools to assign Attributes that are used by the Sweep, 50 Architectural Profiles. Features: * Even Thickness on each Point *…
You are contradicting yourself here...if you could create more than one UV Channel in one Modifier, there would be absolutely no need for collapsing...Unwrap Modifiers do store one UV Channel. If you unwrap your model and delete the Modifier, the Layout is lost...seems clear to me where the information is stored...only if…
Hey Guys, A thing I do manualy when i have objects that will be symmetrical (mirrored uvs) is delete half of it and uv it. After is just a matter of mirroring the object and offseting the uvs to the right in the unwrap window. I wanted to automate this, so i made this script: (macros.run "Modifiers" "Mirror"subobjectLevel…
Here is current log for next release [Only main one]. -[Keyhydra Buisness] : We're now part of ADN [Autodesk Developer network]. -[KeyHydra Core] Added support of upcoming Modifiers, Plugins, and Presets files. -[KeyHydra Core] Added Partial encryption of files. Will allow users to tweak default values to their taste.…
Rising Storm will be a total conversion modification for the eagerly awaited WWII First-person Shooter, Red Orchestra: Heroes of Stalingrad; based on the Pacific campaign of 1941-45. Rising Storm will cover the famous island-hopping campaigns in the Pacific from 1942 to 1945 as the US Army and Marine Corps fight it out…
A new separate thread stemmed from the Polyhertz's 3dsMax script - 'Quick High-Poly' discussion. MXS modifier for download here: http://www.scriptspot.com/3ds-max/scripts/insetfix-modifier * InsetFix.ms is just the fixed inset-by-smoothing-groups modifier - it gives a cleaner result than simple inset but it's also slower…
Been sitting on this for a while. It’s the Jetsons spacecraft that George is most often pictured with. I’ve looked at it for so long that I can’t objectively see which areas need to be changed, modified, or swapped out entirely. I’d also like to add a headlight to the front, but I really want to preserve the retro style. I…