Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…
Hey guys So I haven't posted a WIP in a while, and figured I'd toss this here while I make it. Not sure how much time I'm going to get here and there to work on this, but we will see. Found a concept by artist Robert Sevilla that I really dug. I'm working on improving my portfolio and wanted to experiment with different…
Original post: I always liked the Chozos from Metroid, and I wanted to do a redesign and play with some new processes. 95% of it was done in ZBrush with a little work in Modo and Fusion 360, and it was rendered in Vray for Modo, with some post process work in Photoshop. Thank you so much for the honor of putting me on the…
Thanks Add3r. that's awesome advice man. Matter of fact, my original idea was that this set would be made for Shamans.. only reason I wasn't technically going to make this for shamans was because they use all the Elements and I wanted to keep the Dragon and Water/healing theme to Priest.. and since Shamans use all the…
What's your goal right now with these? Like the anatomy topic has been repeated quite a few times and you acknowledged that in your previous post so I was wondering what your objective is with these speedsculpts? As far as I can see, you hit a wall really fast. If you compare the first post with the last one they are quite…
Hello everyone, I’m currently developing a narrative-driven sci-fi exploration game set in a mysterious abandoned world. The project focuses on atmosphere, environmental storytelling and monumental alien architecture. I'm looking for a concept artist to create 3–5 key environment concepts for the project's pitch deck.…
dang, those screenshots are not was i was expecting! but it does make sense that they'd change the format when changing the name. Reading the article it sounds pretty fun, seems like a harmless addition to the franchise that could appease more of the "10 minute gamers," while also appealing to a wider audience who may have…
Hey Kasigawa, I'll list a few things that investors look for: * A game demo that demonstrates game play. * A financial plan that shows they will make their money back and more. And shows how and on what you'll spend the funds. * A team of experienced people contractually obligated to this project. * A list of patents you…
That's some solid progress @AtomicArmy! I noticed you’re using a very wide aspect ratio for your shots. While that can be fun to explore, I’d advise against relying on it too heavily—especially for portfolio pieces. Most games are presented in a 16:9 (1.77) or 2:1 (2) aspect ratio, and art directors reviewing your work…