We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
dang, those screenshots are not was i was expecting! but it does make sense that they'd change the format when changing the name. Reading the article it sounds pretty fun, seems like a harmless addition to the franchise that could appease more of the "10 minute gamers," while also appealing to a wider audience who may have…
Well.. when you said in the other thread you are modeling for 6 years.. and then "complains" about people doesn't show you the best models for your task (which you got paid for).. then this could be read/seen as.. weird. And people might think to spent there free time otherwise. Think about it.. :tongue: Happy blending.…
Hey Kasigawa, I'll list a few things that investors look for: * A game demo that demonstrates game play. * A financial plan that shows they will make their money back and more. And shows how and on what you'll spend the funds. * A team of experienced people contractually obligated to this project. * A list of patents you…
I shared this on LinkedIn, might help some people here too. Don’t use Gamma on normal maps Normal maps should be saved in linear color space, without color correction from Gamma or sRGB. A lot of game PBR texture pipelines use sRGB color space, which is fundamentally very similar to Gamma 2.2. It’s so close, they’re pretty…
Looking great Mona-- a couple of things from me. I am digging the color of her eyes-- perhaps try putting in that color as another tertiary detail in the skulls on her pauldrons, hips, chest and shield to be blue gem shapes? Also, the fur tufts kinda looks a little haphazard, like they're breaching out all different…
My name is Jose Rodriguez and we are looking for talented individuals to be part of our production team for a project we are currently working on: Awakening Within. The project is going to be a 3D Anime series and the overall range of style/look of the series is along with Soul Worker Online. Needless to say, we are very…
I'd highly recommend that you read those linked resources I had posted then likewise test iterations of your particular object, therefore putting into practice the 'How and Why' behind the fundamental reasoning described by @FrankPolygon Now for the highlighted areas above, they're intersecting control or support loops and…
This is a model of a GNK droid from Star Wars. Modeled in maya and zbrush, textured in substance, and rendered in unreal. This was a really fun project to work on, going through the pipeline from start to finish through programs I wasn't too too familiar with was a lot o fun and makes me feel more confident in my abilities…