Oh sure, you can throw as many triangles as you want at a mesh to make something pretty! But what happens when you're limited to how many triangles you can use?
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Your fryrender render is blurry because the depth of field is very shallow. Try changing the focus distance of the render camera so that it focuses on the object, or see if you can increase the aperture (f-stop) EDIT: It looks like the camera is already focused on the object, from what i see the side knobs are perfectly in…
I'm unfamiliar with that camera, but other than EQ's suggestion, you simply might be too close. All lenses have a minimum focus distance, if you're too close you'll get blurry shots no matter what. Also, increasing your F-stop (the F number) is a decrease in aperture. Larger number = smaller aperture (hole that lets light…
Hello everyone, apologies upfront as I lack the programming knowledge to understand the problem I am having. I have been trying to utilize Thinkbox Sequoia Meshing, the program comes with 3ds integration maxscript for loading Seq. .xmesh into 3ds. Code on GITHUB: They have provided a .ms file which I have loaded and run.…