Okay thanks, makes sense now. And I will take that advice into account next time I work on a project. Here are some images of the tank, any thing you could quickly tell me to change? Need to bake and texture by the 4th. Changes which will make baking results good ect...
schamalamading dong! i think the belley button is too low, a quick head check puts the belley button about 3/4th a head below where it should be. the reason i noticed it is because it seemed odd to have the belley button no located in that cranny between the bottom two abdominal segments
Finished this hand painted project on the 4th but forgot to drop it in here :) model Dev thread: http://polycount.com/discussion/198626/gorehowl-a-hand-painted-personal-take-on-the-hellscreams-fav-toy-low-poly-weapon#latest shots collected: https://www.artstation.com/zoltanh/albums/634108 thx for taking a look :)
Alright, form the mega gnar concepts I really like the 4th one - nice readability, and form the gnar helmets probably 7. But I will recommend you to match some of the elements like the ears, the gauntlets might be similar but just smaller and simpler and etc. But great stuff so far pal!
I like no 2 and 4 the best, the orange of 2 reminds me of the film more though. The 4th one is just really atmospheric and cool. So maybe you can take elements of both and then up the contrast between lights and darks as well because it feels very evenly lit now.
There are a couple restrictions with Marmoset Viewer and shadows: * Spot lights do not cast shadows in Viewer. * Viewer can only render shadows for up to 3 lights, the 4th light will not cast shadows. You can find the full list of supported features here: https://marmoset.co/support/?page=viewer#features
@kartozhechka All fun concepts! Definitely keep posting these :) cleaning up some assets today from one of our past interns. Here's one: Original drawing is by Colin Searle (btw, he's now 4th year at Sheridan. Super kid! Consider him for work when he graduates!)
Hey, I modeled a gun exactly like this. It's the Beretta right? My advice is, be careful not to make it too "boxy". Remember, a gun has hidden crevices and ounces of roundness to it from the sides. Don't just model from the side view but also consider the front,top, bottom and 3/4th as well.
I'm almost positive (correct me if I'm wrong) but the majority of character work off of concepts are usually from concepts at a 3/4ths angle and maybe a rear shot. I don't see a lot of orthographics thrown around from the concept artists that teach at my school. I'm actually working off of a 3/4ths angle concept done by…
Hello Everyone, I start learning animation in 3dsmax. Did this animations in my 4th day on learning phase. I'm sharing max files here, you can download and examine. Rar file contains; Walking, Runnig, Parkour and drinking animations. I'm waiting for your feedbacks. Thank you You can download from here :