it's apparently by design: http://community.wbgames.com/t5/Support-for-PC/June-23-Update-on-PC-Performance-PLEASE-READ-FIRST/m-p/572903#U572903 "Expected: 30fps (capped). The Recommended Spec is intended to deliver an experience on par with the current generation of gaming platforms."
40"? I think I must have a different philosophy on monitors. I'm running a 23" (2048x1152) and a 21.5" (1080). The pixel pitch (size of the pixel) is tiny. I absolutely love the sharp picture, I can play without Anti-aliasing on at times.
This probably belongs in the Technical Talk thread. Hmm, this looks like 23 million polys, is that correct? What like to do when decimating a mesh that is over 1 million polys, is to dynamesh first to bring the polycount down to something more reasonable and then decimate if need be .
alright thanks guys... I found my error :D Frame rate was not the same -__-.... Project Frame-rate is about 23.xxx and my video 10... then Premiere didn't like it.... raaa... I lost lot of time >___<.... Anyway it's on good way now :)
I haven't used this but you can try this... http://www.scirra.com/forum/viewtopic.php?f=23&t=8271&p=63297 I remember there being some other sprite sheet program when looking through the Scirra Construct site but I can't seem to find it at the moment.
Can pts run fast enough for gaming? I'd probably recommend looking at Dell's IPS panels if you want good colours and still be able to play games on it. 24" or 27" is personal preference really. I have a 23" 1920x1080 (dell u2311h) and it's great as a main screen.
Yeah - guys, sick work!!! Love it - that gnarly earthy / wooden encampment looking place around the 0:52 mark - that tower around 1:08 reminds me of kingdom hearts... love that too! Glorious skybox at 1:17!! And love the view from 1:23 !! :poly142:
well ive been holding this one from showing too much for a little while. did this test begining of march. 13611 polys, 23 256*256 textures 35 hours of work. hope to get some feedback for future projects guys. let me know what you think.
Polycount and Epic Games are teaming up to bring you our first ever 2D concept art contest: the Unreal Tournament Master Challenge: Concept Art Head on over to the contest page for full contest details. Contest deadline: August 4th, 2014 23:59 PST (GMT -7)