callebo--this is why so many people use a texture atlas image composited of lots of subtextures for things like buildings...but costwise, it may not be as huge an issue. If you have a large building with lots of materials, but it's only placed once or twice in the scene then having a few materials is fine--especially if…
so I had a baseline liver function test and the nurse said everything came out fine but my blood glucose level was somewhere around 102-105 which is technically pre-diabetic. This was kind of a shock since I rarely drink any soda, don't put any sugar in my coffee and always buy sugar-free products when I can. Looks like…
We were planning on releasing our new trailer once we had the beta signups up and running, but the IGF entrants ninja'ed us was sooner than I expected. So here is Zero Gear's page: http://www.igf.com/php-bin/entry2010.php?id=112 and here is our new trailer: [ame] http://www.youtube.com/watch?v=QuLHEuLMlbM&fmt=22[/ame]
Problem: After running an .fbx through maya; normal map sync is broken. What's different: From comparing the two FBX ascii files, the offending change is this section: Modo / working FBX: ; Object properties Maya bad FBX: ; Object properties If I replace the maya section with the modo section (and update the other few…
Speaking as a beginner myself (so take it with a grain of salt): The legs should push until they're straight (or at least mostly straight) before stepping forward. In other words, rather than moving the right foot forward at frame 98, when the knee is still bent, you may be able to delay it until 100, or 102. I would also…
I'm also always looking around for free environment lighting tutorials. My steps would be the same mentioned here before: - ambient occlusion / light dome or GI - nice 3-point light setup + ambient light Maybe this helps you: I joined the Unearthly Challende 09 and had this WIP thread where i played around with lighting…
I think I'll leave it like this for now and then compare it to other props and enviroment things when i have a few of those I have the feeling that it is getting a little bit to realistic have to make some more things to compare 4348 tris total T:270 tris I: 62 tris L: 110 tris U: 136 tris they all have the same texture…
Well we have a hige amount of work done : http://mods.moddb.com/gallery/image/19567/ http://mods.moddb.com/gallery/image/19514/ http://mods.moddb.com/gallery/image/19513/ http://mods.moddb.com/gallery/image/19421/ http://mods.moddb.com/gallery/image/19102/ http://mods.moddb.com/gallery/image/18908/…
I sort of hesitate to post this, but here we go. Anyways, I made a fake artstation account and conducted a test to get some numbers. First, as a baseline I'm taking numbers from a recent piece I did with my normal account. I have about 3000 artstation followers. When I post something, artstation sends out a variety of…
Hello folks! Ill try to resurrect this thread instead of making a new one, hows the situation as of May 2014? I've made a thread on tomshardware and to my surprise i have not been advised for Nvidias by 110% of the population, but it is almost a 50% 50% battle because of some OpenCL i was completely unaware of... any…