And here is the decoy to be used in this little demo! Again, I made the base in 3Dsmax, then polypainted in zbrush and finally baked colors with xnormal. That rat doesn't look too happy with its new friends around! :) I'm thinking it would be good to find a shader that draws a stroke around the characters, much like LOL.…
Great bathroom! hahhaha sounds a bit weird saying that lol. Anyways, really curious. I've used vray before and i keep seeing the scaling issue is really important. Which leads to, how do you know if you have exact measurements? Cause I use 3dsmax before, but I mostly use softimage due to work. There's no measurements, so…
Check your FBX export settings in Maya first of all obviously. I know with 3dsMax 2009, I had to download the latest FBX exporter from the Autodesk website to get it working right. For your second error, check how your second UV set looks, it's just a warning though, you can ignore it if you're not planning on baking…
Well.. why would this leak affect sales? Think about it.. what is the diference in pirating the game before release or after release? It's the same. Like someone has told before, a guy that is gonna pirate the game, will do it, before or after. If a game is awesome enough, it will draw people attention to it, and he will…
So you think that they didn't generate the terrain in an editor lik eCryengine , bethesda editor or UDK or other editors , but they actually built them like in 3dsmax then export and side one to the other? like large blocks puzzle? blending 4 textures at times technique can be used with a gain also in crytek editor? can u…
http://docs.autodesk.com/3DSMAX/12/ENU/3ds%20Max%202010%20Tutorials/files/WS1a9193826455f5ff-4855151011e1d0ec60d611d.htm This document describes the creation of the mrProxy Objects. For the instances you would need a particle system. I´m a softimage user so I can´t tell you much about max´internal particle systems but they…
Hmmm, I think it might be something else since my old computer had worse specs than yours and everything ran fine even after a full day of intensive use and having 3dsmax, photoshop and a browser(chrome) open all the time! Right now I use a dual-core 3.06Ghz Intel with 4GB DDR3 and 256MB VRAM, also it is built into a…
What has more texel density (smaller patterns) is dependent on what the in-game camera will be looking at. Ideally if you're just starting out I'd say aim for a fairly uniform distribution across the majority of the model. Also if 3dsmax I believe you have to select and weld the vertices on the UV map, so that on the 'top…
I tested this quite recently: ZB depth map to Ndo conversion Vs 3dsmax plane bake Vs ZB depth map (no NM) Then I applied the 3 different stamps in Substance P, the first 2 on an SP normal channel and the last just on a height channel. Tbh I didn't see a huge difference. This was just on simple nurnie stamps so I'm not sure…
In max in this case ^^ but on the first image, it's a similar's TF2 shader with a hard "ramp" texture. 3 ramps on it. Maybe to make a similar render, you can use this one and tweak it. http://boards.polycount.net/showthread.php?p=984121 I don't if it's possible to have this effect on maya viewport, but in 3dsmax, it's a…