Will share a workflow here because was difficult to figure out: How to add tattoos to a 3d character? The first and probably most obvious choice is to use stencils in your texturing app and just manually paint the tattoos. Problem with this is that any tattoo which wraps around something like arm becomes very tedious as…
Hey pimpleberry: can you tell me what you did to get the second UV set to work? I have two UV sets for my model, but when I turn on "UV Set 1" my masked region just disappears. Edit: Ok never mind, I figured it out too For anyone else who stumbled upon this thread and has the same question, here's how I solved it: I was…
I think I read somewhere in the docs that having separate LOD files was a legacy function, and the preferred method was linking everything up in the scene and just exporting one file is the way forward. Anyway, yeah you are correct. link all the LODs directly to the render mesh and name them $lod1, $lod2, etc. Off the top…
All nodes have Tiling Mode set to "H and V Tiling" So essentially, we have 4 tiles exported from world machine, and I'm trying to make AO's and Normals based on the exported height maps. But we get these black seams inbetween each height map. The height maps themselves do not tile, but they certainly don't have these giant…
if your using the latest versions 2.57 this should do the job for you http://code.google.com/p/blender-smd/ you still need to use the mdlcompiler with sourcesdk but this plugin will automate the process of doing that too. it can import and export smd and dmx files, but if your trying to get a source model into blender you…
Thanks, I think I'll have to get into the Max way of doing things, as it seems it's the more common program of choice when it comes to this sort of work. Also by "crease info" I was talking about the way you can define hard edges in smooth preview mode. This also allows you to take your mesh into a program such as Zbrush…
If you have speed tree for unreal then no there isn't anyway that I'm aware off. You should just place a couple of the planes you export from max around to make a small grass patch in max export and give it the material see if it happens with that mesh and then you will know if it is the normals or material. The speed tree…
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Update! Finished the 4 Hour Tutorial on Terrain creation. loved the workflow Terrain Texture is done but I'm having some problems with applying any Textures Layers Quick Breakdown: - Sculpted basic forms onto plane in Zbrush - Created Nodes & Wizardry in World Machine - Exported World Machine Heightmap and fixed Issues in…
Wait, I remember I had the same issue when I was exporting from blender and importing to zbrush. When I would do so the tris would flip and become invisible. It seems like blender messes up the direction of surfaces when exporting. Make a copy of your blender file and flip the tris that are invisible(in dota) and upload it…