Aw man, maybe if I drew more often... edt: couldn't bear how crap that was, so here's +5 more minutes D: http://clocktock.com/vrav/wip2D/5msp0a.jpg though it's still amazingly awful, jeebus I should draw more.
Gir: the way that description is written it looks like you do have 1 material with as many map channels as you need. So in theory you can have a 2048 diff texture, a 2048 normal etc, but you can't have multiple material definitions. Shooting for low draw calls but having lots of available VRAM. And really, go nuts. If the…
from the page: Description High definition model. Max versions are rendered with Vray 1.47 Palm tree opacity texture is included. I t looks liek a really basic white shader, but the cool thing your seeing is the lighting. Vray is a great renderer for this stuf, but similar results can be set up in mental ray. Look for some…
Thanks for the tips man, but I'm using maya and mental ray. I just got max, and I'm super new to it. Pretty sure it doesn't ship with vray. I do multiple passes including AO for PS compositing if that's what you're talking about. Cheers for the link, I'm sure one day I'll get to vray :)
Those hardware profiles are pretty useful. I figured it would be pretty bad but I'm still surprised at all the systems still out there that we would consider utter crap. It's pretty funny and sad that neither Nvidia or Ati dominate the graphics end of things since 36.4% are integrated Intel chips all probably running at…
a few more characters I made since then: Ibuki, did this for fun not completely happy with it but it was a quick thing at least: And this is my current w.i.p I work on when i get some time away from my fulltime job and the extra freelance work on the side, still going on this here are some wip shots in order so you guys…