Thanks guys. Just glad I didn't get a unanimous "You're being a dick!" response... But I know Polycount's views on the matter so I din't really expect to. Justin I knew you would post that. :D As I said, unfortunately my past work is locked away on the archive servers, I'd have to get some help from my employer to find any…
I tried the first one. It seems to do something weird to the normals. This is how the original model looks: This is how it looks after using Vertex Normals Stitcher: When I add the modifier Edit Normals to look what's happening, it seems to fix itself: But as soon as I move the model to another pose, this weird behavior…
Havent gotten around to playing FU2 but from what a few friends said it was no where near the first one. The first game suffered from gameplay issues/level design which many said are now even worse in the second. The redeeming quality of the first game IMO was the story. I really enjoyed it and thought it all wrapped up…
Hey Mike :) Yeah, I will definitely be editing his mesh on his back because a 6-sided pole with two 5-sided polies is pretty bad topology. Shame on me for not seeing it earlier :p After fixing his mesh I am going to do some work on the gun because I was having issues baking normal maps. Cylindrical shapes and normal maps…
Loving how it's looking so far! Although with that said, I have to say, that with the time it took to turn on LPV and with all the crashes, wouldn't it take less time to just "auto un-wrap" into a second UV-space and use lightmapping?? This time around you can work while baking, and bakes go REALLY fast. Since the direct…
I am liking the interior so far... I'm not sure about the ivy on the brick building. Think about how long the earth has been left unkempt for your environment because it will definitely help your environment in the long run and have everything come together and make sense. If your environment was somewhat recently…
There is a minimum thickness to a lot of wow assets. One thing to keep in mind is where this game is coming from. It WAS a RTS game with a camera that didn't get in close so buildings where chunky and over the top so they could be recognizable and hold up at a distance. That style carried over to WoW. Most noticeably…
As much as I would love to be able to purchase regular updates of full commercial 3D apps, the fact of the matter is that I'm not wealthy enough to afford such an expense, especially when my skills of a modeler aren't helping to pay my mortgage. Got to prioritize, and hundreds of dollars for software that earns me no money…
Usually you dont want to end the loops in your head, if possible try and figure out how to wrap them around and only use ngons when you have to. Try and study some basic typology of some other people around the forum, that can be very helpful. You also need to leave a hole for the ear and make sure you have enough edges to…
a good start but could be greatly improved neck/jawline/traps seem too weak figuratively speaking. you might wanna stay away from that posing of the arms for skinning reasons. the topology on the top pf the chest/breasts needs to conform to the shape of the breasts, right now its too straight. good work on t he collar…