I've been using Marvelous Designer for almost all the player customization stuff in Rust. I can't recommend it highly enough for realistic clothing. Here are few examples of things I've made with it: https://www.artstation.com/artwork/rust-hide-and-burlap-clothing https://www.artstation.com/artwork/more-rust-clothing…
Thanks for the reply, I looked in the logs folder but theres no logs with Lightmass or Swarmagent in the filename, and I checked the logs tab of the Swarmagent too, and the only things it says about the error is:- -The task failure count is non-zero -Task killed locally, counted as failure I dont know where the lightmass…
Here are some shots of 3 out of the 4 environments we are planning for Hero forge. We used a simple RGB multiply in max to check our lightmaps. *huge thanks to www.handpaintedtextures.com. That man saved me hours of work on the town scene. I took his modular medieval home texture and created my own from it* Heres how we…
@warrenm Dude that would be awesome I managed to submit them minus one image that I cant get to work. can I forward you an email with the images in then get you to send me the links once hosted? If thats ok. @aceye: its ok dude if u cant see it means some others may have the same problem. I should probs fix it.
I'm having troubles with a gauntlet I'm trying to test in the Dota 2 import tool. The item gets shrunk and stretched (though seems to be bound to the correct bones at least) as you can see below: I'm using 3DS Max 2013, with Valve's provided FBX files. I've done an xform reset of the gauntlet model, reset scale/transform,…
I think for Tide sets you could try taking inspiration from some weirder places. Google 'extinct aquatic animals' and see what you get, perhaps. It's not that the design is bad, but like Gajun said, there are lots of tidehunter sets which just give him fins.
What are your current smooth bind options set to? I'm guessing there might be something there that's causing you all this grief. edit : make sure that the "remove unused influences" checkbox is un-ticked in the smooth bind options. This might well be what is stopping you from assigning weights to certain joints.
spend a little more time dialing in the lighting and composition. here's a quick tweak in photoshop. if you are using udk, any color adjustments you can do in PS can be accomplished in UDK with an color look-up table. I think the composition is weak and I want to see the figure better highlighted with the blue light from…
Yep so it's still going on, tried all the advice, i've stepped back to a previous version and done it again. I actually do the method racer says, export the cage then use push modifiers in the cage and import to back into the projection map so i can get the nicest possible cage. But for some reason it's like the cage isn't…
I personally like the set with the giant skull more. I kinda like how big everything is but at the same time I would suggest to maybe try scaling some pieces down a bit since he still needs to look pretty agile. If anything its worth testing out just to see if it looks any better or worse. I'm also working on an Ursa set…