Looks good! the whole thing kinda gives me an overwatch vibe :) If your still looking for feedback (I know your done, but maybe for your next piece) Id say the face and the hammer are the weakest parts of the character. - hammer actual hammer part is looking a bit flat and uninteresting, especially the gold strips. I would…
Update time! I've extracted the spiky scales from the rest of the mesh, so now they're not the same piece. My plan is to make one or two master scales in maya, which I will then duplicate and morph to fit where the sculpted scales are. That way they can share the same UV space. I kept the ones I had already made as…
@big_beluga: haha yes @Nosslak and SveinY: Thx for the compliments on the concept. I do agree with the needs-more-colors point and will try to infuse some more hues and tones into the textures when I get to them, make it a little more vibrant and saturated / whimsical. Should help with the overall appeal. I'll play around…
Howdy Howdy, So I began the block out stage for texturing, with the basic colors layed out for the general direction that I want to go in. Lighting 1 Lighting 2 More lighting I recently got a hold of the substance painter and designer pack and I will be using that this weekend to texture my meshes that I currently have in…
Hat is lumpy. I recommend modeling it as a subdivision model, but make it clean and not lumpy. Leather hats rarely get that lumpy in real life. Same critique goes for the clothes; they're generally looking lumpy. Really observe how leather coats and clothing folds in on itself, reacts to gravity, how folds wrap around the…
Hey guys, pretty much wrapped it up. Ended up making my own twig and leaf textures and used that to make the rest of the shot up (this entire thing was built around closeups). I did figure out that overall, it makes sense to choose a route to create for in terms of view range when to foliage. What makes a great show in…
Jonas: Thanks a lot for the feedback! I definitely agree with you about the wood - I'll try and really push that warped effect with the wood elements! I keep having to remind myself to really push the quirky, fantasy elements of the piece :) Owl: Wow I really appreciate your incredibly thorough feedback, this is exactly…
The last cod I bought was the first modern warfare, and I loved it. Ive put a few hours into the blops 2 multiplayer and I think it's pretty fun. I'm still wrapping my head around all the features and upgrades and such but overall I'm enjoying it. I will say that some of the maps kind of bother me, and I find them hard to…
Definitely agree with this. It looks like you understand lighting based on the details you've painted on the hammer (all the metal work and whatnot), but it looks like you're fighting the geometry of the model. Instead, embrace it and use the geometry to help accentuate the form of the hammer. Excuse the crude paintover,…
This entire post is amazing TeeJay. I don't regret my path or decision to become a professional artist but man... as bitter as it is... I agree with alot of what you said. I remember just after high school I was in a small local art show. I was standing next to my work and this old man came up and complemented it. He asked…