Hey Lupus! So first off congrats on the exposure. Feel all tingly inside? Secondly, I briefly read the scan - I'm at work after all. I just wanted to post a quick comment on the mod itself. I really like the idea of redoing the graphics and models for HL1 in the HL2 engine, but one thing I'm scared of is that the PUZZLES…
The thing is i doubt developers would give or let you play preview copies of their games if you were working for competition. Also game publications allready have a pretty bad name for biased reviews so i doubt they would want to make it even worse by hiring someone from the industry. I guess you could write about how the…
Hi guys.. I found lot's tutorial about working flow from High rez model to Low, but can't find the flow from Low to high. can any one give some tips? Here's the thing, I create a gun model in 3dsmax with low rez, I export it to ZB for more detail adding. But I found that it's difficult to keep the shape I want :( , and a…
Hi all! My name is Vandre Koch and am currently based in New Zealand. Have been modeling for 3 years and have mainly done modeling so that i could make environments for games. I also do character modeling, 3D animation and am familiar with both ue4 and unity. Un-Taught skills: Hard working Motivated Enthusiastic Peoples…
Portfolio: https://riadev.carrd.co/ Email: riadev244@gmail.com Discord: riadev244 Hello! I’m Ria Dev, a pixel artist focused on building clear, expressive visuals for games. I’m comfortable working in different styles and open to both short and long collaborations. I also keep my rates friendly for indie teams and small…
Hi there, I'm new to the forum but thought I might as well post this here. I am a 2D Artist in the Los Angeles area looking for work. I am willing to relocate. I graduated Laguna College of Art and Design and interned at Disney Interactive. You can find my portfolio here and my Artstation here.
Hi there, I'm new to the forum but thought I might as well post this here. I am a 2D Artist in the Los Angeles area looking for work. I am willing to relocate. I graduated Laguna College of Art and Design and interned at Disney Interactive. You can find my portfolio here and my Artstation here.
Hey guys im new here, ive been working with 3d studio for a while now and i am taking my first shot at making some models for a game ive been cooking up. ive spent a fair bit of time shaping the graphics, its still not done yet im trying to get the colour to be a lighter blue but im still figuring out how to do that. i…
hi everyone! i created a level blueprint with matinee to open selected doors. okey and now i want to populate with it my level. now to copy it it's not a good idea, there is no any instance option too, so as i read about it i need a class blueprint and after i can copy it around the level. but when i converted it from…
Here is a post shader I've been working on in UDK for a few hours. Its works to an extent - has a few tweakable parameters - its depth based. I'll post the shader at some point tomorrow after I've had a wee bit longer to fiddle.